Yaarel
🇮🇱 🇺🇦 He-Mage
Class features and spells hint at different methods of healing. So far, I discern three main methods.
• Shapeshift. Shape the body into a healthy form, grow wounds back together, regenerate.
• Morale. Psychological intangibles of hit points, pay attention, press on, ignore pain, will to live.
• Positive Energy. Manifestion from ideal self, miraculous healing, mind over matter, fate, space-time.
The three methods correspond to body, mind, and existence. I view all three present in an ambient, unfocused, way during natural healing.
Shapeshift appears in Druid Wildshape, Regenerate, traditionally psionic psychometabolism, possibly Monk ki healing, and so on. The method subtly invigorates cells, or dramatically shapes a new healthy form. Bandages, herbal and folkmedical healing techniques are gentle applications of bodily shapeshift healing.
Positive Energy is the stuff of existence, the energy of atoms entangling across the fabric of space-time, including the stuff of the seat of consciousness. The Cleric is famous for using the divine power source to channel positivity, but also has several spells relating to the psychology of Morale, such as Hope, Heroes Feast, etcetera. Fey creatures within the ethereal spirit world of the Feywild, as personifications of fate and nearness to the Positivity, are also sources of this miraculous energy. There is even a "Positive Material Plane" as matter itself is made out of Positivity, and leaks it ambiently, along with special locations where this profusion of Positivity gushes up in a wellspring of lifeforce.
Morale is interesting because it is something that the "nonmagical" martial power source can also do. It relates to action hero scenes where the hero starts a battle with a pep talk and a battle cry, presses on in the face of adversity, ignores the pain of a serious injury, and during a near death experience decides to live. Morale cannot resurrect the dead, but it can be a factor while making death saves, and even the effect of the Revivify spell seems about the borderline of what Morale might or might not be able to do. Morale is a main aspect of shamanic healing techniques.
Hit points are an abstraction of many different factors, mostly intangible: paying attention to avoid incoming strikes, stamina, skill, training and experience, will, resolve, hope, courage, luck, fate, miracle, magic. Damage to the upper half of hit points is almost entirely intangible before getting fatigued and sloppy. The lower half of hit points is visible, and is going to hurt tomorrow, but is still superficial and nonlethal. Only reducing to zero hit points can be a deep, potentially fatal injury. Even at zero, an attacker can refrain from inflicting a deadly injury. Zero hit points is a state of almost total vulnerability to an attack. From maximum hit points to zero, the diminution of hit points is mostly intangible.
Constitution is the default for hit point bonuses, because it represents both intangible stamina and tangible toughness in the sense of attacks bouncing off, with bodily resilience during death saves.
All methods of healing - Shapeshift, Morale, and Positive Energy - can heal, award temporary hit point "vigor", increase hit point maximum, and so on depending on the intent and application of the method.
But these methods of healing differ significantly, and I want to exp!ore what the strengths and weaknesses of each might be. For example. Positivity would interact with undead in special ways, but Shapeshift might not. Perhaps some applications of Morale might be vulnerable to fear effects or oppositely immune to fear effects. A Shapesift effect might grant soft regeneration in the sense of half damage, but be vulnerable to psychic damage. Or so on.
What might the mechanics for these different flavors be?
• Shapeshift. Shape the body into a healthy form, grow wounds back together, regenerate.
• Morale. Psychological intangibles of hit points, pay attention, press on, ignore pain, will to live.
• Positive Energy. Manifestion from ideal self, miraculous healing, mind over matter, fate, space-time.
The three methods correspond to body, mind, and existence. I view all three present in an ambient, unfocused, way during natural healing.
Shapeshift appears in Druid Wildshape, Regenerate, traditionally psionic psychometabolism, possibly Monk ki healing, and so on. The method subtly invigorates cells, or dramatically shapes a new healthy form. Bandages, herbal and folkmedical healing techniques are gentle applications of bodily shapeshift healing.
Positive Energy is the stuff of existence, the energy of atoms entangling across the fabric of space-time, including the stuff of the seat of consciousness. The Cleric is famous for using the divine power source to channel positivity, but also has several spells relating to the psychology of Morale, such as Hope, Heroes Feast, etcetera. Fey creatures within the ethereal spirit world of the Feywild, as personifications of fate and nearness to the Positivity, are also sources of this miraculous energy. There is even a "Positive Material Plane" as matter itself is made out of Positivity, and leaks it ambiently, along with special locations where this profusion of Positivity gushes up in a wellspring of lifeforce.
Morale is interesting because it is something that the "nonmagical" martial power source can also do. It relates to action hero scenes where the hero starts a battle with a pep talk and a battle cry, presses on in the face of adversity, ignores the pain of a serious injury, and during a near death experience decides to live. Morale cannot resurrect the dead, but it can be a factor while making death saves, and even the effect of the Revivify spell seems about the borderline of what Morale might or might not be able to do. Morale is a main aspect of shamanic healing techniques.
Hit points are an abstraction of many different factors, mostly intangible: paying attention to avoid incoming strikes, stamina, skill, training and experience, will, resolve, hope, courage, luck, fate, miracle, magic. Damage to the upper half of hit points is almost entirely intangible before getting fatigued and sloppy. The lower half of hit points is visible, and is going to hurt tomorrow, but is still superficial and nonlethal. Only reducing to zero hit points can be a deep, potentially fatal injury. Even at zero, an attacker can refrain from inflicting a deadly injury. Zero hit points is a state of almost total vulnerability to an attack. From maximum hit points to zero, the diminution of hit points is mostly intangible.
Constitution is the default for hit point bonuses, because it represents both intangible stamina and tangible toughness in the sense of attacks bouncing off, with bodily resilience during death saves.
All methods of healing - Shapeshift, Morale, and Positive Energy - can heal, award temporary hit point "vigor", increase hit point maximum, and so on depending on the intent and application of the method.
But these methods of healing differ significantly, and I want to exp!ore what the strengths and weaknesses of each might be. For example. Positivity would interact with undead in special ways, but Shapeshift might not. Perhaps some applications of Morale might be vulnerable to fear effects or oppositely immune to fear effects. A Shapesift effect might grant soft regeneration in the sense of half damage, but be vulnerable to psychic damage. Or so on.
What might the mechanics for these different flavors be?
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