Vaalingrade
Legend
Storytelling also requires economy. Bad writers are the ones that list everything in a character's purse or describe every piece of furniture in the room in painstaking detail.I bother with it because handwaving inventories and encumbrance removes fun from the game, by breaking my immersion. Letting the characters just assume to always be carrying everything they ever found, whenever it's convenient, just feels like sloppy storytelling to me.
I'd rather eliminate a boring part of the game that serves no actual purpose than be super-tight with simulationism.