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D&D 5E New D&D WotC survey! On classes.

grimslade

Krampus ate my d20s
Monks need work. Mainly around the ribbon abilities at later levels and the imbalance of ki spenders. Flurry of Blows and Patient Defense are not equal. Oddly other than Way of the Elements, the PHB subclasses are good to go. I could argue that Way of the Shadow is a ninja for 1 round per short rest but that may be enough.
Warlock invocations are all over the place. They need to be rebalanced and tweaked. Mystic Arcanum is a great concept, that falls flat mechanically.
Paladins are too cool for school. They may be slightly overpowered, but I lurvs them so.
 

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Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
or we could just take shaper shifting away from the default?
I'd be thrilled by that.

There was a pretty cool UA a few years back with a ranger that could transform into an embodiment of the land (warden-like). Your speed became 5 ft and you became a large aspect of nature with increased reach and an aura that did stuff.

Putting that on the Land druid wouldnt be the worst idea.
 




My biggest issue is that fighters get basically their final meaningful ability at level 11 and rogues are only slightly better. Also monk abilities in the level 7-10 range are extremely passive so don't feel like you can do more.

As for only 4 classes, can we ditch the wizard and replace it with the sorcerer in that case?
 

Undrave

Legend
I had to update my Tempest Cleric to 5th Level today for our game tonight and I was thinking (and getting frustrated) that it seemed as though I had to read through walls of text for class abilities just to get to the the stuff that matters. Too much flavor text I guess is my point. If they truly are considering a 5.5E I'd hope they condense the text and make it easier to read class ability and spell descriptions at at glance. For example adding spell area, damage/type in the spell header along with range. duration etc would help alot. For the life of me I cant comprehend why they didnt put what classes can cast the spell in its description is beyond me.
Man, I would so change the way the spell section is done:

First of all, all rituals should be marked as such in the spell list section. Secondly, all spells should be organized by LEVEL, and then alphabetically. I really hate trying to pick a second level spell and shuffling between twenty damn pages to find the ones I like. And all spells should have a symbol that tell you on which class spell list it is.

Also, 'Toll the Dead' should have been in the PHB.
 


Zaukrie

New Publisher
I just want A LOT more delta within a class........I understand not wanting choices that aren't meaningful in play, but I really think 5e needs more choices and, importantly, restrictions or things a subclass can't do that another can, to make characters more unique from each other.

Level Up's choice to work with the existing subclasses is likely to be the thing I like lease, by far.

Clerics should have abilities related to their god, and channel divinity should be like 20 different things base on that (for example). I just feel like that within a class, most things are peanut buttered out and samey (not all, obviously).
 

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