DeviousQuail
Hero
Instead of DR you could do a bonus to a players HP. Sort of a roundabout way of achieving the same thing. Light armors get 2-3, medium armors get 4-7 and heavy armors get 7-10. Unarmored/natural defense could be worth +4 if you feel bad for your monk and barbarian players.
My group did a similar thing for my homebrew 5e scifi game. The extra HP was treated like temp HP and represented shielding.
My group did a similar thing for my homebrew 5e scifi game. The extra HP was treated like temp HP and represented shielding.