D&D General A system that could be used for adnd3E

G
using the Find Weakness Talent would help to localize the weakest stat ( or else use 1d6 )
then using the proper weapon would drain more than 1 stat point

:)

and a stat dropping to zero would terminate the life of an unlucky adventurer

:)
 

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If you are attempting to imply the issue lies with the intelligence level of everyone else reading your countless, unintelligible threads, I assure that is not the issue.
Oeakki
No, you'wrong, I was speaking to me
I quit school the year before baccalaureate, so did not learned integrals
The issue is that your posts (intentionally or not) simply don’t make sense. The issue lies 100% with you. If you are honestly trying to communicate with people, you are absolutely failing. If you are posting all these unintelligible threads intentionally because you think you are being funny, you are not - cluttering up these forums with thread after thread of absolute nonsense is rude and might even be against forum rules …
 



cluttering up these forums with thread after thread of absolute nonsense is rude and might even be against forum rules …
Mod Note:
You should perhaps leave that issue up to us.

If and when these threads actually get in the way of use, they will be addressed. If and when the author notably breaks forum rules, that will be addressed.

But for now... they aren't hurting anyone. So, there's a couple of threads written so poorly they're unintelligible? Big whoop. If that's the worst thing to happen in the day, by golly, it is a darned good day, isn't it?
 

Mod Note:
You should perhaps leave that issue up to us.

If and when these threads actually get in the way of use, they will be addressed. If and when the author notably breaks forum rules, that will be addressed.

But for now... they aren't hurting anyone. So, there's a couple of threads written so poorly they're unintelligible? Big whoop. If that's the worst thing to happen in the day, by golly, it is a darned good day, isn't it?

Fair enough!
 

ILet's try some cleansing to the 15 classes

With use of six abilities

Brightness <======= intelligence
Force in lieu of Prestige <===== Charisma
Energy <========== Constitution
Awareness <===== wisdom
Prestige in lieu of Force <===== strength
Manoeuvrability <=== dexterity
 
Last edited:

Photo du profil de uglyvan

uglyvan​

21 juin 2019, 04:09:56






à
To my point of view there are lots of skills, so you can't assume
that
an inferior doesn't have a skill that might be useful to you;
that is to say that, if there are 10000 different sort of skills, and
you own 3000 of them, someone who you think is useless, owning only
50 skills and sharing among them 30 with you, might give you 20 new
skills which could "enlighten" you in some concepts that you didn't
understand so far.
Getting into too many skills can be over bearing for some though. I like the idea of learning to rise but that may be too much unless you go with a large list. Palladium did it though so I guess you can too.

Photo du profil de uglyvan

uglyvan​

the idea is not to repel an enemy;
the idea is :
an enemy is someone who doesn't share your skills.
so, to have something in common with this alien, you must give him
something (called skill);
once you share a skill with him, he (given time) will eventually
ask for more skills to obtain from you;
once he gains skills from you, his attitude will change slightly:
he will understand one of your ways of thinking, and will
recognize the people who use this kind of way of thinking;
so, if he is very powerful, he will perhaps move you out
of your peasant life, giving you a task to accomplish;
this is better than just wanting to hurt you;
so, as a peaceful peasant, you will follow his path, always
trying to introduce to him your other talents that he lacks;
and, the day he has got all of your mentality, he will be
viewed as a (powerful) friend.
When he is viewed as a friend, you may enhance your confidence.

:)
You can have booth. Half hurt will bring you from repelling to learning.
 

first determine 15 character classes by association of two stats like in

STR-CON Brute
STR+DEX Fighter
STR+WIS Cleric
STR+INT Ranger
STR+CHA Paladin
CON+DEX Rogue
CON+WIS Ninja
CON+INT Psionicist
CON+CHA Druid
DEX+WIS Monk
DEX+INT Illusionist
DEX+CHA Thief
WIS+INT Archmage
WIS+CHA Ruler
INT+CHA Merchant
CON+DEX Ninja for truest form.
INT+CHA Illusionist for truest form.

STR+CON Fighter
STR+DEX Archer/Slinger
 

BAB = Base Attack bonus
CB = Class Base with

Fighter 35
Priest 32
Thief 25
Wizard 14

CL = Class Level ( from 1 to 20 )

BAB - CB+CL
1 --- 10
2 --- 19
3 --- 27
4 --- 34
5 --- 40
6 --- 45
7 --- 49
8 --- 52
9 --- 54
10 --- 55

then, add to BAB a DEX Bonus ( STR would apply to Damage ) , along with an eventual Weapon Bonus

:)
Only if you have Stat+Stat+Level+Base+d100 over Challenge Target. I wish it went that way from the beginning.
 

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