This says "Lord of the Rings" without actually being the Ruling Ring.
Ring of fire resistance is tempting. But what's cooler is a shield that resists fire. Cold resistance seems like it should be a mantle or cloak or something...
Potions (6)
- Healing (roll d4, result x 5 is the number of HP the potion restores)
- Diminution
- Growth
- Negate Poison/Antitoxin
- Tongues
- Water Breathing
Since potions are effectively time-delayed spells, I'm leaning away from making them legendary (or secret) magic items.
Staves/Wands/Rods (6)
- Wand of Magic Detection
- Wand of Magic Missiles
- Wand of Illusion
- Staff of Healing
- Staff of the Magi
- Rod of Lordly Might
Gotta have a magic staff, although staves are going to be magical conduits (ala Gandalf's and Saruman's from Two Towers film). A wand has good potential too, although I really want to avoid anything evoking Harry Potter.
Armor & Shields (5)
- Leather +1
- Chain +1
- Elvin Chain, +2 protection but counts as light armor, i.e. "Thieves can use it"
- Plate +1
- Shield +2
My magic armor influences are mostly Nintendo RPGs - Dragon Warrior comes to mind. So when I think of magic armor, I think of a set of plate armor, blackened with enamel or fire, that prevents disease and heals the wearer, known as Erdrick's armor...
Also, wasn't there a thing in AD&D about suits of armor being fitted only for members of a particular race?
Weapons (10)
- Arrows +1 (roll 2d4 for number found)
- Axe +1
- Bow +1 (roll d4, 1-3 short bow, 4 longbow)
- Dagger +1
- Dagger +2, returns when thrown
- Hammer +2, Dwarven Thrower
- Javelin of Lightning
- Mace of Disruption
- Sword:
- Roll d6: 1 short sword, 2 scimitar, 3-5 longsword, 6 two-handed sword.
- Roll d4: 1-2: +1, 3: +2, 4: +1 and +3 vs (roll d4: 1: Undead, 2: Shapechangers, 3: Magic-users, 4: Dragons)
- Roll d20: 1: sword is cursed and its "+'s" are actually "-'s", 2-9: no additional attributes, 10-11: Flaming, 12-14: nothing, 15: Dancing, 16: nothing, 17: Frost Brand, 18: nothing, 19: Holy Avenger, roll of 20 is an Intelligent Sword. (develop additional "table" dX rolls for powers, ego, languages, all of that good OSR Intelligent sword stuff)
Holy Avenger was pretty iconic. What did it do, besides lots of damage to undead?
Miscellaneous Items (10)
- Amulet of ESP (Detect Thoughts)
- Bag of Holding
- Boots of Elvinkind
- Boots of Striding & Springing
- Bracers of Armor/Protection (roll d4, 1-2: +1, 3: +2, 4: +3)
- Brooch of Shielding
Bag of Holding. 1 in the world. Now THAT sounds like a worthy quest.
ESP Amulet sounds pretty cool too. I can see a king or councilor getting some nice advantages out of that.
...y'ever notice how many of the original basic magic items all start with a "B" or "C"?...
- Cloak of Elvinkind
- Cloak of Protection +1
- Crystal Ball (roll d4, evens w/Clairaudience, roll of 4 has ESP)
- Girdle of Giant Strength (d6, 1 Ogre, 2 Hill giant, 3 Stone, 4 Frost, 5 Fire, 6 Cloud)
Cloak of Elvenkind seems more essential than the boots.
Did I miss the Spider Climb? Should that be boots or gloves?