Chaosmancer
Legend
No it wasn't. It wasn't even part of my point. You don't get to tell me what my point is.
This is a Strawman. You don't get to alter my point and then argue your created fiction and still have a valid argument.
I haven't altered your point. You used an extreme example of cheating to try and make a comparison that does not exist.
Nope. I find it less realistic.
Which is less appealing to you, yeah, I know what we are talking about.
And that's wrong. I've seen people(one or two and no I don't remember who) talking about gestalt PCs for 5th edition. It's not many, but it's higher than "no one."
Then it isn't an absolute, not like I intended it as an absolute as much as it was typing 10 minutes before work and not having time to legal-proof my points while you back-pedal and twist around to try and make me out as unreasonable here.
The must be an imbalance between classes. Perfect balance is an impossibility if you don't want to give every class the same exact abilities. It's the same with races as well.
And a lack of perfect balance does not mean the same as imbalance, especially when you take one of the classes considered one of the worst because of how poorly designed their abilities and compare it with one generally considered the best. Additionally, asymmetric balance is still balance, not imbalance.
I'm not talking about modern flat earthers. I'm talking about well in the past before the better techniques arrived. And it's not just flat earthers. Humans have gotten things wrong as a whole quite a bit.
Well, you should have been more specific. And when we have a DnD scientific revolution and better tools to analyze the game, I will call you up to try and prove your theories in a peer reviewed journal.
But, funnily enough, humans have also gotten a lot of things right. So, saying that the analyzing of knowledge can be flawed, while true, is kind of a moot point unless you can point to why the analysis is flawed. And currently your only argument is "but the designer's wouldn't do that." which is pretty weak in the face "looks like they did, here's the math"
A coin flip is not the same. If rolling rarely produces a the array, it's not equivalent to the array. The array adds up to 72. Here are the totals for those 10 rolls. Note how not a single one equaled the array.
1: 76
2: 76
3: 86
4: 74
5: 80
6: 56
7: 81
8: 74
9: 81
10: 75
You did realize that when I said the 4 and 8 had a total of 74 and 10 had a total of 75 that I had... done this exact same analysis, and gotten these exact same results. Right?
Also, coin flips are probabilities. The classic example of a coin being heads or tells is meant to demonstrate the need for a large number of trials. I would think you were aware of that comparison, which is why I didn't go into too much detail. The exact same process is at work here.
Wait! So 0 out of 10 are equivalent and only 30% are even close, and I'm strengthening your claim that the two methods are equal?!
Fully 50% are wildly off with 86, 80, 81, 81, and 56. 20% are just off with 76 and 76. And 30% are somewhat off with the numbers you show.
Yes, because the sheer range of values and how close they got.
Rolling 4d6d1 six times produces a mathematical total between 18 (3/3/3/3/3/3) and 108 (18/18/18/18/18/18). This is a massive range of numbers, but the average is close to 72. It isn't exact, the actual mathematical value of the average is 74 (16, 14, 13, 12, 10, 9) but, again, the designer wanted to avoid that 16, so they lowered that and the 9 to ensure you'd have a -1 stat.
Now, with 10 (miniscule sample size) rolls, you produced 5 results that were within a point or two of the real average, and within 4 points of the Standard array. Again, this is an equivalent of throwing blind at a dartboard and getting in the inner ring. Did you get a bullseye? No, but expecting to get a single exact match when you have so many different possibilities and so few examples? That is ludicrous. It was never going to happen.
So, yes, your example strengthens my position, not because I expected an exact result, because it was random rolls. But even with only 10 random rolls we got very close half the time. Because that's the average, that is the place we expect to see the most results landing.