Maxperson
Morkus from Orkus
If you're fighting a dragon, that 1st level spell that you used wasn't going to be much use. Certainly far less use that the planning that you can do.Spells you just used one of to confirm that you may possibly run into a dragon. Likely lost when the DM gave you a hint and you used it to confirm. And what if you "know" there is a dragon, but it is the innkeeper in the town you just left and you never encounter them while traveling? Now you have spent a spell slot to waste resources saving them for an event that will never happen, based off bad information that you couldn't have even gotten without using this ability.
Yeeeeaaahhh, you aren't going to get foreshadowing about something that is miles away. When you get close, sure, but you 1) may never get close if you don't look for it, which you won't if you don't know about it, and 2) won't be prepared for if you do, since you're.....................close.I'm sorry Max, there is no way to make this ability good. Any sort of "we know what is around" that this allows is more easily allowed through simple DM foreshadowing. Which is free, and doesn't end up nearly as imprecise.
It's supported by confirmation bias. They assume a 16, and therefore the math shows a 16. If they assumed 14, the math would also show that. They arbitrarily picked 65%.Which is why the support by the other analysis's which show that a 16 is the most likely baseline for attributes, by being the average of the roll, by being the most likely number from putting your standard array into a race that follows the archetype, and it being the best you can do with the point-buy and getting an archetypical race, is so important. Because that shows the 16 is supported, and that that number also follows the design intent.
You literally cannot roll for stats in the Adventuring League, because they aren't equivalent methods.Dude. They kept rolling because everyone was going to do it anyways. Rolling has been part of DnD since Chainmail. They weren't going to cut it. They had no choice but to keep it, but they knew not everyone liked random stats, which is why the array was included.
Yada yada yada Strawman yada. Nobody, especially me, has argued anything about disproving the existence of the average. Your constant twisting of my arguments is becoming tiresome.HOWEVER, just because a single person rolls above the average doesn't disprove the existence of the average. Nor is a single person rolls below it. Or even if ten people roll above it. Because that isn't how statistics work. Claiming that the game can only be designed or conceived of at the group level, and not the level of the game as it is played by millions of people is ridiculous, because then the concept of balance wouldn't even be a discussion point.
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