dave2008
Legend
Maybe I am just dense, but that example didn't help me at all. How was that supposed to different from any other adventure site / skill usage?That was a little long in the tooth, but I think it gets what I'm going for across.
Maybe I am just dense, but that example didn't help me at all. How was that supposed to different from any other adventure site / skill usage?That was a little long in the tooth, but I think it gets what I'm going for across.
Help you do what? I was just sharing an example that explicates how skills relate to decision making in the dynamic I'm going for in regards to play skill.Maybe I am just dense, but that example didn't help me at all. How was that supposed to different from any other adventure site / skill usage?
Yes, it didn't do that for me, like at all. But like I said, I'm dense sometimes.Help you do what? I was just sharing an example that explicates how skills relate to decision making in the dynamic I'm going for in regards to play skill.
I guess I didn't see anything explicit in your example. what are you making explicit?I don't know that its different per say depending on what you mean, in that I'm sure people already do it intuitively, but I needed to make it explicit to explore how it intersects with OSR design, without necessarily adopting the OSR system assumptions.
Skill checks gain information, or solve simple problems, the lost problem solving those rolls "skip" needs to come from elsewhere.Yes, it didn't do that for me, like at all. But like I said, I'm dense sometimes.
I guess I didn't see anything explicit in your example. what are you making explicit?
Yeah, my goal is to reconcile it (for me, not anyone else in particular, I don't have any 'OSR folks' in my group, its me trying to actualize my playstyle) so that the process of exploring the space of the adventure (lets say a dungeon, for the sake of argument) is one player decision making, but where skills provide information and execution in interacting with that environment.
OK, let's just stop. I really have no idea what your saying. I mean the bolded part makes no sense to me at all. I'm probably just tired,Skill checks gain information, or solve simple problems, the lost problem solving those rolls "skip" needs to come from elsewhere.
Broader puzzles that arent fodder for a single dice check, but that dice xhecks contribute to the players solving of accomplishes that in a modern skill system like pf2es.
The way that form of “skilled play” gets held up as an ideal is one of the things I really dislike about OSR-style play. I don’t think that the game should be about cleverly avoiding rolling skills or scores just because they’re terrible. It’s an overreaction to a particular style of adjudicating skills that people associate with 3e+ D&D, and thus must be “bad”. I’m more of the fan of the Alexandrian’s approach: player skill unlocks character skill. You have to search the right place to get to make a skill check, but you don’t have to be exceptionally precise about it. If you are, then I see no reason not to give the player the thing they found, but if not, they still get to make a roll.It absolutely does. But its a tenet of faith with at least some of the OSR folks that that's not a virtue (see the whole "the answer is not on your character sheet" business).
There’s a strain of thought in OSR-style play that associates “skilled play” with cleverly avoiding whatever is on your character sheet. You’re expected to solve problems via your skill as a player. If your character is apparently incapable, then that’s just a challenge to figure out a way around that.OK, let's just stop. I really have no idea what your saying. I mean the bolded part makes no sense to me at all. I'm probably just tired,
I can’t remember. Did we ever discuss what you were doing for wilderness exploration? Is that even a thing in a West Marches game? I posted a procedure over in the WWN thread and would love to get more feedback on it. Our next session is the 25th, so I’m antsy about it because we won’t be able to test it until then (assuming we get back to wilderness exploration).I'm still working on my big west marches project and its coming along pretty well (really I've been dragging it out since another campaign needs to end first, and we want Guns and Gears to come out and give us flintlocks) I've actually been thinking a lot about OSR adventure design and how to perform it in pf2e, and it doesn't seem hard at all. Actually @kenada its funny you mention that, because I've been working through some of that stuff mentally reading the threads over in the DND Discussion area in terms of my own game.