pukunui
Legend
Hi all,
I've been doing some preliminary work on converting an older edition adventure to 5e. I am planning on setting it in a homebrew world of my own devising, which has religions / spiritual traditions borrowed from such sources as Game of Thrones and Dragon Age, both of which borrow from real world traditions, of course.
While in the process of doing some of this work, I came across an evil NPC who is written up as a cleric of Erythnul, the Greyhawk god of "hate, envy, malice, panic, ugliness, and slaughter" (to quote one source Google found for me).
That got me thinking: what is the purpose / role of evil gods in D&D? Why do we have gods of (un)death, murder, strife, disease, tyranny, slaughter, etc? Especially when you consider that D&D also has demons, devils and other foul entities that embody and promote all of those things. Why the overlap?
Looking at the real world pantheons included in the 5e PHB, the evil gods are primarily gods of trickery, gods of magic (which, in the real world, has historically had sinister connotations), gods of war/battle, gods of predators like crocodiles and serpents, gods of the elements like storms and the sea (which can be viewed as "uncaring to the point of cruelty"), and gods who serve as judges of the dead/keepers of the underworld. These gods all make sense to me in one way or another.
What doesn't make sense is having gods who fulfill basically the same function as demons and devils and Lovecraftian Far Realm entities. Why have a god of tyranny like Bane, when you also have archdevils like Asmodeus and Levistus who promote tyranny? What does Bane have to offer someone that Asmodeus et al can't also offer? Why have a god of chaos and murder like Bhaal when you've got demons that are all about that sort of thing? Why have a god of death/undeath like Myrkul when you've got a "demon prince of undeath" in the form of Orcus? What sets Tharizdun apart from Cthulhu and Hadar and their ilk?
For my setting, I am taking the same approach as Eberron and making it so no one knows for sure if the gods and god-like beings exist. I am now also considering getting rid of any gods that overlap with the demon princes and archdevils and Great Old Ones and the like. Instead of a cleric of Erythnul, I might make the aforementioned NPC a fiend-pact warlock.
In my setting, I might also make it so the gods are all about salvation -- that is, saving their followers from the damnation that comes with selling their souls to the fiends and other evil entities. Instead of good gods/entities vs evil gods/entities, the spiritual conflict of the setting would be gods vs fiends. Evil is seductive, so the fiends can be like "The gods are the ones who want to enslave you; we just want to give you your freedom -- the freedom to do whatever you want, without having to obey some stuffy god's rules". Plenty of room for nuance still. There just wouldn't be any clerics of death and murder and that sort of thing. They'd all be cultists, and if any of them have magic, it would most likely be of the warlock pact variety (with the more fighter-ish types being paladins of conquest).
Thoughts?
I've been doing some preliminary work on converting an older edition adventure to 5e. I am planning on setting it in a homebrew world of my own devising, which has religions / spiritual traditions borrowed from such sources as Game of Thrones and Dragon Age, both of which borrow from real world traditions, of course.
While in the process of doing some of this work, I came across an evil NPC who is written up as a cleric of Erythnul, the Greyhawk god of "hate, envy, malice, panic, ugliness, and slaughter" (to quote one source Google found for me).
That got me thinking: what is the purpose / role of evil gods in D&D? Why do we have gods of (un)death, murder, strife, disease, tyranny, slaughter, etc? Especially when you consider that D&D also has demons, devils and other foul entities that embody and promote all of those things. Why the overlap?
Looking at the real world pantheons included in the 5e PHB, the evil gods are primarily gods of trickery, gods of magic (which, in the real world, has historically had sinister connotations), gods of war/battle, gods of predators like crocodiles and serpents, gods of the elements like storms and the sea (which can be viewed as "uncaring to the point of cruelty"), and gods who serve as judges of the dead/keepers of the underworld. These gods all make sense to me in one way or another.
What doesn't make sense is having gods who fulfill basically the same function as demons and devils and Lovecraftian Far Realm entities. Why have a god of tyranny like Bane, when you also have archdevils like Asmodeus and Levistus who promote tyranny? What does Bane have to offer someone that Asmodeus et al can't also offer? Why have a god of chaos and murder like Bhaal when you've got demons that are all about that sort of thing? Why have a god of death/undeath like Myrkul when you've got a "demon prince of undeath" in the form of Orcus? What sets Tharizdun apart from Cthulhu and Hadar and their ilk?
For my setting, I am taking the same approach as Eberron and making it so no one knows for sure if the gods and god-like beings exist. I am now also considering getting rid of any gods that overlap with the demon princes and archdevils and Great Old Ones and the like. Instead of a cleric of Erythnul, I might make the aforementioned NPC a fiend-pact warlock.
In my setting, I might also make it so the gods are all about salvation -- that is, saving their followers from the damnation that comes with selling their souls to the fiends and other evil entities. Instead of good gods/entities vs evil gods/entities, the spiritual conflict of the setting would be gods vs fiends. Evil is seductive, so the fiends can be like "The gods are the ones who want to enslave you; we just want to give you your freedom -- the freedom to do whatever you want, without having to obey some stuffy god's rules". Plenty of room for nuance still. There just wouldn't be any clerics of death and murder and that sort of thing. They'd all be cultists, and if any of them have magic, it would most likely be of the warlock pact variety (with the more fighter-ish types being paladins of conquest).
Thoughts?
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