BrokenTwin
Biological Disaster
All of my table experience is with Deluxe, so that's the version I'll be referring to.
In comparison to D&D, I prefer Savage Worlds' card based initiative in almost every aspect. As a GM, it works faster than asking my players to roll, get their rolls, then organising them. And drawing every round tends to keep my players better engaged. Jokers tell me when they want to interrupt, if they don't say anything, they go at the end.
I do agree that capping skills and attributes at d8 at character creation leads to a healthier game in the long run.
The magic system always felt like a weak point. It's stuck in a weird point where it's too vague for a crunchy system and too detailed for a freeform system.
In comparison to D&D, I prefer Savage Worlds' card based initiative in almost every aspect. As a GM, it works faster than asking my players to roll, get their rolls, then organising them. And drawing every round tends to keep my players better engaged. Jokers tell me when they want to interrupt, if they don't say anything, they go at the end.
I do agree that capping skills and attributes at d8 at character creation leads to a healthier game in the long run.
The magic system always felt like a weak point. It's stuck in a weird point where it's too vague for a crunchy system and too detailed for a freeform system.