iserith
Magic Wordsmith
In fact, that's not what I'm saying at all. Remember, I don't care about "metagaming." I think it's a nonsense concept. I don't care in the slightest how a player arrives at decisions for their own character.Sure. And that’s great. But at what point is having to change how monster after monster, spell after spell, effect after effect, and item after item to prevent metagaming become too much? It’s like saying you know they’re going to cheat so you have to change how everything works so that when they inevitably cheat...because of course they will...your changes catch them out. That’s punishing them for metagaming. Why not just ask them not to? Wouldn’t that be easier? Is it such a common and accepted thing that’s it’s simply easier to change the whole game around them?
What I do is change things for reasons unrelated to any concerns about "metagaming." To continue with the example, I don't like the aforementioned mechanic because it makes getting out of the condition far too easy in my view. So I remove it. At the same time, I tell players upfront that I change things and that the smart play is to verify their assumptions before acting on them. Because that's the truth and I think being transparent on this score up front aligns everyone's expectations for play.