I'm not sure where my line is exactly.
One I think would be clearly over a line for me is if a DM says they'd like to run a module and the players say it sounds cool and have never seen that one, and then one of them reads the module, doesn't tell the DM they did so, and plays it like a video game where they know all the cheat codes to avoid everything. I'm not sure if that's a metagaming line or a betrayal of trust line or what.
I wonder if most of the metagame things that hypothetically bother me go away if Int and Wis aren't used to describe IQ and common sense; the hi/low target flips on rolls where the character wouldn't know the result (you rolled a 2... so you know you either really failed or really succeeded, but not which one), and if something is done to keep the game moving briskly (to give less time to think of metagame things or look stuff up).
Are the things players do a lot less meta-gamey than what some DMs or modules do? Is there anything more metagame than some random monster tables - how the heck are those Ogres randomly getting in to different areas of White Plume Mountain?!?!
It feels like some people offended by metagaming are annoyed because it breaks immersion or whatnot... but the things that annoy them are a lot less blatant than how hit points and armor class and.... etc. work. 13th ages length of a day for recharge (that has nothing to do with day/night/resting) drives me up a wall as a player.
One I think would be clearly over a line for me is if a DM says they'd like to run a module and the players say it sounds cool and have never seen that one, and then one of them reads the module, doesn't tell the DM they did so, and plays it like a video game where they know all the cheat codes to avoid everything. I'm not sure if that's a metagaming line or a betrayal of trust line or what.
I wonder if most of the metagame things that hypothetically bother me go away if Int and Wis aren't used to describe IQ and common sense; the hi/low target flips on rolls where the character wouldn't know the result (you rolled a 2... so you know you either really failed or really succeeded, but not which one), and if something is done to keep the game moving briskly (to give less time to think of metagame things or look stuff up).
Are the things players do a lot less meta-gamey than what some DMs or modules do? Is there anything more metagame than some random monster tables - how the heck are those Ogres randomly getting in to different areas of White Plume Mountain?!?!
It feels like some people offended by metagaming are annoyed because it breaks immersion or whatnot... but the things that annoy them are a lot less blatant than how hit points and armor class and.... etc. work. 13th ages length of a day for recharge (that has nothing to do with day/night/resting) drives me up a wall as a player.
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