overgeeked
Open-World Sandbox
Because it’s fun. Because it’s a challenge. Because it’s there. Because it’s what your friends are doing. Because it lets you be creative. Because it’s a puzzle.Why else would you fight monsters, explore dungeons, and haul back treasure?
It feels unearned. I guess I still have my head in the old-school way of gaming. It’s about the risk and the challenge and seeing if your character can survive despite the low stats and hit points. Zero to hero. PC flight seems like one more way for players to decide they don’t want the game to be challenging. One more skip button in a game festooned with skip buttons.It feels cool and special.
PC with flight didn’t earn feeling cool or special. They made a character creation choice that gave them a skip button. Like all the exploration skip buttons. I’m down with being a fan of the PC and I’m good with them feeling cool and special, I just want it to be because of something they did in game to earn it. They feel cool because they beat the really tough monster and found a magic item. They outsmarted the mastermind and earned a boon. They solved the riddle and discovered the cache of treasure. Not: “I can fly. LOL.”
Yes, there were flying PC races back in the day. And DMs now are just as free to say no, but let’s not pretend the expectations of the player base hasn’t drastically shifted over time.