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D&D General The Role and Purpose of Evil Gods

Mirtek

Hero
Really? Huh. And how did Cyric become the God of the Dead? Was it by getting all the souls of the dead to believe in him? Or was it by killing Bhaal. Huh, and by "take on Cyric" wasn't there a big fight that Kelemvor won... and he ascended AFTER that fight.

I admit I haven't read the novel in a very long time, but the Wiki entry specifically says "The two fought, a dead soul against a god. Cyric's fear, indecision, and madness became his defeat, and Kelemvor finally managed to overthrow Cyric's rule in the City." which makes it sound like he wasn't a god when he fought Cyric.
It's been a while that I read the novel, so my memories might not be the most accurate, but IIRC there wasn't really a fight.

Cyric had just totally lost his s*i* and was already running out of his throne room like a madman. Kelemvor was just entering and upon seeing him Cyric became even more hysteric and Kelemvor basically ony had time to give him a fist to the face for good meassure before Cyric was already past him and continues running and laughing manically and howling.

There was never really much of a fight between Cyric and Kelemvor.

Cyric wasn't in a good shape because he had recently read the Cyrinishad and then had his magnus opus ritual shattered by the intervention of two fellow greater deities and a lesser deity and then seeing Kelemvor suddenly standing in front of him was just too much.
 

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Chaosmancer

Legend
Ok. I think I either have not been clear enough or I have been misunderstood.

Demons and archdevils are not gods per say.
But If you want to discuss the rôle of Orcus as a god in the Realms or I Greyhawk I have no problem what so ever. It is the fact that you insist that they are core that I contest.

You and Permeton keeps bringing Orcus and Asmodeus and what not as omnipresent gods, yet, there not. No Orcus or Asmodeus Dragonlance which is an official campaign. Some of them are not even present in Eberron either.

If they were so universal they would be in all campaigns but they are not. That they are gods in some setting do not make them core but campaign dependant.

So in essence talking about the role of individual gods in a setting is ok. Claiming they're in all settings as core deities is not.

Actually, it was maxperson who originally started the discussion of Asmodeus and the others being universal beings with his insistence that they focus on "the big picture" unlike the gods who are "local powers"

And, I have not said that they are gods, I have said that there seems to be no clear distinction between them and gods. For example, the 5e MM clearly lays out that Yeenoghu created the gnolls and answers their prayers. This qualifies Yeenghu as a Lesser God per the 5e DMG.
 

Chaosmancer

Legend
I don't think killing a god in FR kills the thing they have control over. Killing the goddess of magic caused magic to go wild, (wild magic in 2e Time of Troubles, Spellplague in 4e) not magic to be killed. Sometimes a dead god's stuff is specifically picked up by a god highlander style (Cyric did this a bunch) but the alternative is not the death of a full aspect of reality. Lots of gods have died in FR, most of the Untheric Babylonian pantheon, for instance.

That is the concept that was put forth earlier in the thread, and it has shown up in other threads as being somewhat accepted fact. It would not surprise me to find out that has been inconsistent though
 

Chaosmancer

Legend
Personally I liked the 4E system of primordials, demons, devils and gods. Though I really found it more difficult to deal with Primal spirits. They have so much overlap with (arch)feys and gods that I found it a bit confusing, and I don't like how Primordial and Primal are so similar words, either.

Excellent post in many ways. Pulled out this bit because... yeah, this is something I've been struggling with. I want to keep Faeries and the Archfey, but also I want Primal Spirits, and I haven't figured out a good way to mesh those concepts yet.

I'm debating removing the Feywild from the "nature" part of things and making them more closely tied to dreams and stories instead. It has some legs. And it matches up well with my conception of the Shadowfell.
 

Maxperson

Morkus from Orkus
Because you started butting into the conversation and making points related to the discussion I was having with Helldritch.
Welcome to internet conversations. Anyone can join a conversation and discuss some or all of the subject. :)
Because it shows that Archfiends grant spells. We have multiple examples of that thing happening. And the lines being blurred demonstrates that there is no demonstrable difference.
The RULE is that they don't grant spells. Optional rules are the equivalent of homebrew/house rules. Those don't apply to the default of the game, which is that archfiends do not grant spells. I'm not sure why you so obstinately want to ignore the explicit rules.
So, again, the differences you are proposing are rather small, if they exist at all.
Er, no. The archfiends are gathering followers, not worshippers. They just want the souls. That's why book after book after book after book in edition after edition after edition all say that they have few worshippers. That's a rather profound difference. Gods care about domains and portfolios. Archfiends do not. That's another major difference.

The very few archfiends who have become gods of something are exceptions to that.
And how did Cyric become the God of the Dead? Was it by getting all the souls of the dead to believe in him? Or was it by killing Bhaal. Huh, and by "take on Cyric" wasn't there a big fight that Kelemvor won... and he ascended AFTER that fight.
Neither. He was granted godhood by Ao. He did not get it by killing Bhaal, Myrkul and Bane. Not directly anyway.
I admit I haven't read the novel in a very long time, but the Wiki entry specifically says "The two fought, a dead soul against a god. Cyric's fear, indecision, and madness became his defeat, and Kelemvor finally managed to overthrow Cyric's rule in the City." which makes it sound like he wasn't a god when he fought Cyric.
The power of the belief of the spirits is the only way that he could fight Cyric, and that was what happened in the book. Otherwise he's just a ghost and Cyric's sneeze destroys him.
One in a Billion is less impressive when you are working in the hundreds of trillions. But it sounds like Orcus being mortal is identical to every other Demon Lord from the way you are talking. Maybe not Demogorgon or Graz'zt, since we know their parentage, but all the others would have gone through the exact same journey, correct?
I assume so, but I don't know for certain.
I mean, if him once being a mortal didn't mean anything why do they mention it for him repeatedly, but never anyone else?
You'd need to ask the author, but Orcus's journey is pretty typical of how you rise in the ranks of demon kind. Typical in the sense of how advancement works. Atypical in the sense that almost nobody advances at all and he did.
He got the spirits of the dead to follow him and believe in him. That power of follower belief" which is literally assuming followers, so I guess my assumption was dead on the money.
That's not quite accurate, but I'm getting tired of explaining things.
 

Faolyn

(she/her)
They cared enough to argue it to exclude and example I made for nearly two days.
You are expecting people to stick to a canon that doesn't actually exist, and then "Ah-ha"-ing them when you believe that they deviate from it.

Which is why I was discussing it with that one person. Then another jumped in to tell me I was wrong. Then another. Then you. If you don't care, don't engage with the conversation. I didn't force you to hop into a discussion about this, I was only talking the Helldritch who made the point, before other people decided to get involved. And I'm not going to dismiss people tell them "sorry, I'm only discussing this with this individual, no one else" because that would be rude and dismissive.
Perhaps those other people, like me, are trying to offer other options and opinions that are potentially useful, since there is no canon answer. But you chose to argue with us because you're expecting there to be some sort of since answer that applies to everyone, and there isn't.

Each portfolio is power. The Gods in FR squabble over them constantly. They don't just go for the ones they like or that compliment their personalities.
So, serious question, since I don't know from the Realms: how many times has an FR god tried to grab a portfolio that had nothing to do with their current portfolio and that doesn't align with their personalities? I have read about Cyric trying to grab Magic from Mystra or Midnight or whoever it was at the time. But Cyric (a) is evil and is all about causing strife, pain, (b) kind of insane, (c) wanted a lot of raw power, and few things are more powerful in the Realms than magic, and (d) may have really hated Midnight before their apotheoses (I'm unsure of the time line).

It's called a setting bible, and if they didn't keep one that's on them. Vecna has been written as tied to magical secrets every single time I've run across him. If he wasn't supposed to be written that way, then someone should have corrected that.

Additionally, since he has been portrayed and written that way constantly... where do you have evidence that he is NOT supposed to be a god of dark magical secrets? Where do you think my interpretation of him goes wrong, since you seem convinced that that isn't part of his portfolio.
I didn't say that he was never the god of dark magical secrets.

First, you tried to claim that Vecna's portfolio overlaps with Wee Jas' and Boccob's and that this is... redundant, I guess. Even though Wee Jas is specifically a Suelian god and Boccob and Vecna aren't tied to any pantheons, and the Greyhawk world doesn't have any rules about redundant gods. I pointed out that despite what you think, there's very little redundancy in their portfolio. "Magic used to gain power" is different than "Magic needs to be always balanced" is different than "The secrets of magic must be kept secret."

You have that backwards. It is their role and purpose, and then depending on that role and purpose whether or not they are necessary.
That is one way to do it. But it's not the only way. It's also not necessarily the most interesting way.

Right here, right now, tell me: what is wrong with having "redundant" gods? Other than that you feel they're unnecessary.

You seem to once again be going down the road of telling me I shouldn't debate with someone over their claims, because you believe their claim is only for their game. If you feel so strongly about this, why don't you talk to the other side about their positions being only for their own campaigns and not universally true? Because I've gotten the impression that they are arguing for universality and thus I am arguing against them, because at best it is only true in their campaigns.
You're not debating anyone, though. You're demanding that people prove that their preferences are canon and then telling them they're wrong because they have a use for both evil gods and archfiends.

Now this is a rather different take. This seems to imply that portfolio's are shared. However, this has traditionally not been the case. It has often been asserted (and I'm using FR examples simply because I'm staying consistent with Chauntea and Silvanus who are FR dieties) that if a deity dies then the thing they have control over dies as well. If you kill the Goddess of Winter, there is no more Winter until someone else takes up that portfolio. This implies that these portfolio's are not shared spaces that can be conflicted over the opinion of two different dieties, but that they must be held solely by a single party.
In that version of the Forgotten Realms, yes. In fact, this is a very good reason for there to be redundancy, so that all of a thing doesn't vanish just because one god is killed. But this is not the way it's done in other settings. IIRC, Ao set it up so there can be one god of a thing at a time. That's not the case in other settings. It's barely even the case in the Realms when you consider non-human gods, like Thrym, god of cold, ice, and frost giants. Or, for that matter, any cold-oriented arch-fey or arch-fiends. There's probably even an Ithaqua-like GOO.

So yeah, if you have a setting where killing a god means that its portfolio vanishes, then it makes sense for there to be multiple powers who can take up the slack should one of them die.

This seems far more fitting with the idea of Portfolio's as presented, but you are taking this in the wrong direction. I don't care about how their personalities would have them respond, that has nothing to do with the point. Maxperson's claim was that the cosmic order (the way things are) would not be disrupted, because disruptions to the Cosmic order get beings like AO involved to smack people down.

So, if it once belonged to a god, and then is taken from them and given to a mortal to make them a god, this is a disruption of the cosmic order, by definition I think. And this was my assertion.
So let's say that this is true. And then what? What does "disruption of the cosmic order" mean to you?

Then why did Maxperson claim that gods are part of the cosmic order, and that newly ascended gods take unclaimed portfolios (which we have shown to be highly unlikely due to overlap) and that this is the canonical answer that every gamer should abide by?
Beats me. Ask them.

Just like I'll ask you to show me that it's unlikely that there are going to be unclaimed portfolios. You've claimed to show overlap between gods but there hasn't been. Maybe you need to stop thinking so big (i.e., "Magic") and look at the nuances. "Magical knowledge" and "magical secrets" are actually different things. One's about the known, and uncovering the unknown. The other is about the unknown, and keeping it that way. They may center on the same thing, but their personalities shape their different portfolios.

Oh sure, he'll tell me that he is perfectly fine with people changing it, but his position was clearly that he way was canoncially correct, and THAT is what I am debating him on. If you are just here to lecture me that I shouldn't judge home games, because there is no single canonical answer, then you are missing the entire conversation. Max didn't make a claim about his own home game, he made a claim about the game as a whole for all gamers.
So far you haven't actually provided any evidence that supports your claims. Max, and others here, have.

But above you're claiming that Max is saying that everyone should be abiding by this canonical answer, and here you're telling me he would say that no, people don't have to abide by this answer.

(See, here's an ah-ha! moment.)

So, the god of Paladins wouldn't cover the realm of Honesty? What do they cover then?
The god of paladins is the god of paladins.

Just like Caoimhin, the killmoulis god of food, doesn't cover farms, ranches, slaughterhouses, breweries, or even kitchens, despite the fact that each of those things are necessary to make food. He's just the god of food (and shy friendship and comfort--he's kinda adorbs).

If that still doesn't convince you, take a look at paladins now, in 5e. If Heironeous is still the god of paladins, then he's as much the god of Vengeance and Conquest paladins as he is the god of Devotion paladins. Do you think that either Vengeance or Conquest pallys care about honesty? It's not in their oath. Heck, honesty isn't even part of the oath of the Redemption paladins, and they're probably the goodest paladins.

So, did Heironeous' portfolio change? Is he only the god of some paladins? Or did he never care as much about honesty, because that was only one aspect of his actual portfolio, which is paladins?

(The PHB says Heironeous is the god of chivalry and valor. It doesn't say paladins, and likely won't until we get an actual Greyhawk book. )

Also, Cuthbert is a mortal turned God, Heironeous is a god, therefore Heironeous is likely much older. And "who is worshipped more" is a point with zero relevance.
"Who is worshiped more" almost certainly directly affects their power level (unless Greyhawk says otherwise). An ancient god worshiped by a few villages is likely not nearly as powerful as an upstart worshiped by millions.

I have never once claimed that everyone should adhere to my answer. I have never said my way is the only way. So, you can stop accusing me of things I've never done.
But you keep complaining when people don't. So what's your endgame?

People have refuted that I have established that. They are still arguing that it isn't true, therefore I am still discussing it with them.
Because you haven't actually shown it to be the case, is why. And that's because it varies from edition to edition.

That is nonsensical. It cannot be that there is both no differences and lots of differences between two things in an established body.
Yes, there can be. Because each edition, and even each book in each edition, has said something different. Some are radically different, some are only a tiny bit different. But there is no single answer that has been true in every edition. Thus, you can find support for any of your claims.

I also note that you are giving equal weight things people have made up, and the rules presented in the books. At a table level, these things can be given equal weight, but at a discussion at this level where we are discussing what the books have established, things people made up have no bearing.
Because, as I have said, the books are all different from each other, and they often don't go into any details.

"Huh, those are interesting ideas I personally wouldn't use,"

And this is so incredibly rude I almost can't believe you posted it. Or it is just kowtowing to them, one of the two. See, by saying "I personally wouldn't use" then I am establishing one of two things. Their evidence is meaningless, and not worth discussing. Or they are 100% correct, and my evidence was meaningless and either not worth discussing or outright wrong. The proper response is to actually discuss their evidence and if it contradicts mine, or if my own evidence is still upheld. Perhaps one of us is wrong, that's worth discussing.
Wow, you certainly misread that.

The thing is, you're completely dismissing everyone else's evidence if it contradicts yours--which you haven't really even presented. And you're ignoring that this game consists of nothing more than options for people to take, change, or dismiss, not hard and fast rules that must be adhered to.

The fact that you saw this as "kowtowing to them" indicates that you have this "me versus them" thing going on, that anything that doesn't support you must be against you. You never considered my actual meaning, which is literally "either that's something that was written in one of the books or you made it up; either way, it's not something I want to use in my games."

You seem to be taking the route that there is no canon truth and therefore there is nothing to discuss, which is fine, because we have established that the canon is wildly contradictory, which is part of the reasoning behind there not being any clear distinctions established in the books. But I don't see establishing that as somehow being me telling people what they can or can't do in their home games.
So then what does it matter to you that other people don't find evil gods redundant?
 

Lordy lordy lordy lordy....

Whatever you make up and whatever comes up in play is canonically the way it is, in whatever game you are playing (or maybe it isn't, maybe it is a clever lie or illusion, whatever). In any case, the whole game is nothing but a bunch of 'stuff' to play with. You can bend, twist, spindle, mutilate, and even hack it in half, it will still be (mostly) D&D! I mean, I came from the OLD days, so we just had a book 'Eldritch Wizardry', and a book 'Gods, Demigods, and Heroes', and they were just a bunch of lists and some stats and a few stories, rumors, possible facts, whatever. None of it is 'true'.

I don't think Gary ever assumed that people would take this type of material as 'canonical' in any sense in AD&D either. He put out a pamphlet basically of WoG, but it wasn't even the WoG of HIS CAMPAIGN it was just something he made up that might be interesting that was loosely based on the original Greyhawk, as I understand it. None of it was meant to be 'official', it just takes existing MM entries and such and extrapolates and elaborates on them. Deities and Demigods likewise. There are some 'rules' in there, but nobody can say you have to follow them, that would be ridiculous.

This kind of stuff is all setting stuff, you can do whatever you want. Maybe there ARE no gods in your setting, maybe there are. Maybe its like 4e where the Demons are Primordials, a totally different order of being from gods (and yet there's still a bit of overlap, because they do have cults, and Lolth is BOTH a god and a demon, so have fun!). IMHO nothing should ever really be 'nailed down' on this score. The 'half worlds' or 'other planes' or whatever are mysterious realms and not really understood by man, not even by epic grade PCs.

So the question of 'Do we need evil gods' is an INTELLECTUAL question, and one that pertains to what they bring to a game, what role they play. Arguing about 'rules' is silly, IMHO. Anyway its pointless, there's such a mish-mash of material now that nobody will ever agree on anything.
 

And Asmodeus is a god (with a different portfolio) in the Forgotten Realms in 5e SCAG too. :)
But again, not everyone got the SCAG. That is why I much prefer to discuss our 3 core books. And only in 4ed and on is Asmodeus a god at core. He was not previously. And again, I as long as people mention they're not saying that all demons and archdevils are gods at the core, I have no trouble discussing their portfolio in a specific setting. I got sidetracked with this talk of these being core gods. I have had to reread posts to see that I was a bit too "focused on core" and not on the OP itself. Keep Zen Helldritch... Keep Zen... (and note to myself: it might not be a bad idea to reread yourself and other posters sometimes...)

Asmodeus is labled as a lesser deity right in the 5e MM (in a factual wrong sentence that forgets all about Tiamat when it says that he's the only lesser deity in Hell)
With so many books and entries, there is no way that some discrepancies will creep in. Was it a mistake? Or was it intentional? Who knows and would they admit their error if error there was?
 

Actually, it was maxperson who originally started the discussion of Asmodeus and the others being universal beings with his insistence that they focus on "the big picture" unlike the gods who are "local powers"

And, I have not said that they are gods, I have said that there seems to be no clear distinction between them and gods. For example, the 5e MM clearly lays out that Yeenoghu created the gnolls and answers their prayers. This qualifies Yeenghu as a Lesser God per the 5e DMG.
Yeah... I appologize for this. As I said, I have reread the whole posts... Only to see that I got sidetracked. Again, no problems to discuss evil gods in a particular setting. As long as their status is not universal as this is not core. God answering during work can be a pain in the *ss. Especially during night shifts.
 

Minigiant

Legend
Supporter
Here's the thing.

In most of the older settings, evil gods and major fiends are very similar. This is because they were designed just heads of villainous organizations. Evil gods usually were for organized evil churches or to provide a group of "barbaric humanoids" with a healer/smiter. Major fiends usually gave you secret societies, mystery cults, or raving madmen who were heavily tilted to a basic human emotion or vice. But ultimately, an evil god and an evil non-god was 80% the same in crunch and fluff.

They were not designed to have cosmology or religious conversation or debate in game.

They were designed that after you one group of baddies who worshiped one figure, the DM can pluck and drop another group of baddies who worship somebody else to fight next.

When 3rd edition came along, it lived with the explosion of internet use. Lore began to be discussion around the world in faster speeds. And this created criticisms. D&D's popularity grew and the increased communication allow more people to discuss offical and homebrew cosmoses, religions, and pantheons. Fans began to discuss the tropes of D&D more and pantheons and gods began to change. Newer pantheons were designed for in game discussion. Old Pantheons saw members change. And the evil gods and evil nongods began to separate.
 

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