overgeeked
Open-World Sandbox
Honest questions. What is “story now” and how is 4E an example of it?Yes. One of them started this thread.
Honest questions. What is “story now” and how is 4E an example of it?Yes. One of them started this thread.
Thanks, but don't worry about it.yea. And there were others as you say. Sorry about the fights. That sucks.
It's a couple of months ago now, so my memory for the details has faded a bit, but basically what I said in the OP: I think he identifies some of the central features of 4e, and how it supports player-driven RPGing.What did you find interesting about the interview with Edwards?
Now you're just being a bad-wrong-fun purist. Which seems to fit with many of the things discussed in this thread. So, well played. ;-)Railroading is the removal of meaningful choices. Railroading is the opposite of fun. It precludes fun.
Not really.
No, I’m stating my experience as a gamer who’s been engaged with the hobby for 37 years. I’ve yet to witness a single instance of railroading do anything other than deflate the players and spoil the fun at the table.Now you're just being a bad-wrong-fun purist expletive. Which seems to fit with many of the things discussed in this thread. So, well played.
Oh, I don't know. Some amusement park rides are still fun, and some—typically published—RPG adventures I've done have been fun in spite of and even because they were obvious railroads, lampshading opportunities to lean into the railroading, or push against it, just to see how the GM tried to keep things on the rails in the absence of concrete advice in the prewritten material.Railroading is the removal of meaningful choices. Railroading is the opposite of fun. It precludes fun.
"Story now" is a label used to describe an approach to RPGing where (i) the goal is that play should produce a story in the standard sense of that word (ie not just a series of connected events, but something with rising action, climax, character development, thematic significance, etc), and (ii) that first goal is to be achieved with no one having to actually write a story.Honest questions. What is “story now” and how is 4E an example of it?
I don’t agree at all. The Forge definitely isn’t popular around here, but I definitely don’t think that liking The Forge is associated with hating D&D. 4e is controversial here, as it is most places, but there are many of us here who liked it a lot, and I don’t think we would be accused of hating D&D. And while 5e is certainly the edition most discussed (and often treated as the default mode of D&D discussion), there are plenty of OSR folks here who don’t play 5e, and I don’t think any of them would be accused of hating D&D either.My experience on ENworld has often been that if you like The Forge you must hate D&D; that if you like 4e you must hate D&D; and that if you don't play 5e D&D you must hate D&D. It's just the lie of the land here.
the poison of the hateful anti forge or hateful anti story games folks ran deep everywhere for a while, it seems, I think and hope things are much better now.I don’t agree at all. The Forge definitely isn’t popular around here, but I definitely don’t think that liking The Forge is associated with hating D&D. 4e is controversial here, as it is most places, but there are many of us here who liked it a lot, and I don’t think we would be accused of hating D&D. And while 5e is certainly the edition most discussed (and often treated as the default mode of D&D discussion), there are plenty of OSR folks here who don’t play 5e, and I don’t think any of them would be accused of hating D&D either.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.