Scott Christian
Hero
It is just like that, except it is not like that for every other character in the party. If an average party of four non-flying characters at first or second level face a warg and some wolves, it can go bad for any of them, at any time. If a flying individual is there, it cannot go bad. Period. Unless the DM tries to target them specifically in some way.Maybe it's not all about countering a flying PC but rather just playing the game as it is and sometimes a flying PC is faced with a challenge that's easy and other times they're faced with a challenge that's not. Just like every other character in the party.
Almost all encounters I have played in for 5e have the ability to go bad for every member of the group. (For reference, I have been in five different campaigns with multiple DMs since 5e has been published. I have watched countless campaigns from other groups. Not a blanket statement, but one I can securely say is probable.)
There is a difference in flying. You can choose to say no and come up with reasons why. You can say it doesn't affect your playstyle. All those are fine. But, what you cannot do is say having a flying character is the same as everyone else. It's not. I have given countless examples. They are handwaved or adjusted, which makes them exactly what I say will happen: tit-for-tat or the removal of natural encounters.