Hiya!
It doesn't matter if it's semantics or not. It's a fact of the game and a house rule to do differently. If you rule that the beholder rays can be counterspelled when they are not spells, you've changed the rules of the game.
This is where we are butting heads. I don't believe I've changed any of the "rules of the game". I'm simply interpreting "spells" and "magic" differently than you are.
Spells are listed as spells and have spell levels assigned to them. Spells are also in the MM are listed under spellcasting and innate spellcasting. The MM explicitly says that spells are under those two categories. Anything outside is not a spell. I reject the obviously wrong argument that the beholder rays are spells. There would be no point to naming anything a spell if you are correct, but I suspect you know that you are not.
Again...we just are interpreting what is written differently. I already pointed out that under "What is a Spell?" in the PHB pg 201, the first sentence supports my interpretation. Just because Spells in the PHB have levels doesn't mean that is the "only interpretation of what a spell is".
Causing a magical effect is a "spell"...it just hasn't been assigned any sort of 'level' specifically. The magical effects caused by the Beholders eyestalks are magical. That's why I classify them as "spells" that can be messed with during and/or after their use.
No. You argued it, but it wasn't semantics. For instance you completely ignored the section at the beginning of the MM that lays out what spellcasting, innate spellcasting and actions are. The beholder eye ray actions are not spellcasting or innate spellcasting, and are therefore not spells.
I'm not exactly sure where/what you are referring to. If MM pg10, under "Special Traits", it simply defines "Innate Spellcasting" and "Spellcasting".
Looking at Beholder, under it's Actions...
"Eye Rays: The beholder shoots three of following
magical eye rays..."
So...magic. Magic as defined in the PHB page 201. Meaning that my interpretation does stand up. As I said...I think this is simply a matter of you thinking "naaa..." and me thinking "yaaaa....".
Nope! You must house rule your game to make them spells in order to counterspell them. This is not a ruling. It's a house rule that changes the nature of the game. It's cool that you've made a house rule like that. I certainly wouldn't, but every table is different.
This is not a 'house rule'. That term is also used as a container for meaning "something in the game that we created our selves or we interpret differently than others". I'm simply interpreting some stuff differently than you. Doesn't make me, or you, any more "right" in the grand scheme of things.
A house rule would be "Casting Dispel Magic on a creature will temporarily nullify any and all of it's non-mundane abilities". That would be a house rule.
Man. I hate to think about what you do about the magic that is not only not able to be counterspelled, but works in antimagic areas.
Care to elaborate? I can't think of any, but you did...so maybe this can help us understand each other's stance a bit more?
Dispel Magic doesn't actually dispel magic. It only dispels spells.
Huh. You are correct, from what I read. The reason I agree is that is specifically is giving a Level. And, as we all know, "specific trumps general". I guess my "old grognard" ways kicked in and made the assumption DisMag would be handled 'the same' as in older editions. A lot of the times in old games or modules a monsters abilities or some areas magical effect would have a notation of "...as if a 4th level spell cast at 10th level" or something (for those not in the know, in older editions the success of a Dispel Magic, or Antimagic area, etc...wasn't a single flat number; it was a base chance then modified by the difference between the caster and the target).
Thanks for pointing it out! I'll have to keep that in mind if I ever see a PC get high enough level to cast Dispel Magic I guess!
Edit: Even if you house rule that beholder actions are spells, they still couldn't be counterspelled since they have no components to them and so you cannot see them being "cast.". By the time you see the eye ray streaking towards you, it's too late to counter it.
Again, I think we are just interpreting differently. Counterspell makes no mention of VSM...only stating "casting a spell". Because it's using the term "spell" we are having our difference of opinion. I see "spell" as a catchall for "something magical", not ONLY the spells listed as Spells under Divine or Arcane Spells...because of PHB pg201 ("What is a Spell?").
By your logic, any spell would also be impossible to Counterspell because you use a Reaction to cast it...to someone "casting a spell". They've already cast it and taken their Action. I guess the only way to do it is if the person uses a Ready action to "use Counterspell if someone tries to cast a spell". Which is fine...but then why is the spell using Reaction and not Action? A Reaction is something you do after something has happened; like, someone 'has cast a spell'. Same with the spell Shield. And we all know THAT bugaboo!
So, again, my interpretation is simple: "A magical effect is being created...you can Counterspell it". Once it is created...then you need Dispel Magic (which I may have to ACTUALLY house rule out of 'specific' and back into 'general'; I like the idea of being able to Dispel a magical effect that wasn't "created by an actual spellcaster/wizard/cleric/etc"...but I'll cross that bridge when I come to it).
Bottom line: We're just arguing about how we interpret what is written in the rules. Either way is fine with me, I just prefer my interpretation.
^_^
Paul L. Ming