Maxperson
Morkus from Orkus
It doesn't matter if it's semantics or not. It's a fact of the game and a house rule to do differently. If you rule that the beholder rays can be counterspelled when they are not spells, you've changed the rules of the game.Semantics determined by individual DM's I'm thinking. For my, "if it's not able to be done using the natural reality of the current Prime Material Plane ('campaign world'), then it's magic". Being able to "tap into" or "understand and manipulate" is irrelevant ...the end result is "it's magic".
Spells are listed as spells and have spell levels assigned to them. Spells are also in the MM are listed under spellcasting and innate spellcasting. The MM explicitly says that spells are under those two categories. Anything outside is not a spell. I reject the obviously wrong argument that the beholder rays are spells. There would be no point to naming anything a spell if you are correct, but I suspect you know that you are not.Now I'm going to play the semantics card...
Page201, PHB:
"What is a Spell?
A spell is a discrete magical effect, a single shaping of the magical energies that suffuse the multiverse into a specific, limited expression."
To me, this is defining of what a 'spell', mechanically, is in the 5e game. Now, most spells in the PHB are going to be what are commonly assumed when the word "Spell" is used (re: Fireball, Dispel Magic, Gate, Polymorph, etc), to be sure. BUT...what I just quoted does NOT make that distinction; it's defining 'spell' as an expression of magic...like a Beholders eye powers.
No. You argued it, but it wasn't semantics. For instance you completely ignored the section at the beginning of the MM that lays out what spellcasting, innate spellcasting and actions are. The beholder eye ray actions are not spellcasting or innate spellcasting, and are therefore not spells.As I semantically pointed out... spells aren't spells only.
Nope! You must house rule your game to make them spells in order to counterspell them. This is not a ruling. It's a house rule that changes the nature of the game. It's cool that you've made a house rule like that. I certainly wouldn't, but every table is different.Unless, of course, the DM rules they are. Which is cool. As I've said, I have no problem with a DM ruling that way and I'd happily play in a game where that was the case.
Man. I hate to think about what you do about the magic that is not only not able to be counterspelled, but works in antimagic areas.And, before it goes there...it probably has already, but anyway... I DO NOT think this needs any sort of "errata". Just leave it as is and let individual DM's and groups decide how far a "spell" covers in terms of what is/isn't, well, "magic". It makes for a MUCH more interesting and diverse playing field. Differing opinions, outlooks, preferences, etc when running D&D is a GOOD THING! It should be lauded, not vilified. Well, imnsho, of course.![]()
Dispel Magic doesn't actually dispel magic. It only dispels spells.In my game, yeah, you can Counterspell a Beholder's eye stalk effects... otherwise the DM would have to say "No, you can't Dispel Magic on your buddy who you believe is Charmed from the Beholders first eyestalk...because it's not magic".![]()
Edit: Even if you house rule that beholder actions are spells, they still couldn't be counterspelled since they have no components to them and so you cannot see them being "cast.". By the time you see the eye ray streaking towards you, it's too late to counter it.
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