AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies
Current AC: 30/17/30 while immobile
+4 deflection against the chaotic due shield of law
AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies
When moving: lower all AC numbers by 2
Smites: 0/6
HP 31/81
Saves:
+3 vs poisons, spells, and spell-like abilities
+1 vs evil creatures (vestments))
Fortitude: +8+3+1+2(heroism)+3 (recitation) =
17
Reflex: +2+0+1 +2 (heroism)+3 (recitation) =
8
Will: +8+4+1 +2 (heroism)+3 (recitation) =
18
+3 from shield of law
+2 alchemical silvered warhammer of disruption with heroism
Attack: +16/+11 (undead Will DC 14 on hit or be destroyed)
Damage: 1d8+8+2 (heroism)+2 (fist of the gods+2 until round 24)
Critical: 20/x3
Active spells:
14 hours Consecrate gives -1 penalty on
attack rolls, damage rolls, and saves to undead
the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)
Consecrate gives +3 to turning check
70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws
(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)
Shield of Law
SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.
Fist of the Gods 4 rounds (ends this round) +2 untyped to damage
Turn undead
Check: 1d20+1 (cha) +2 (religion bonus)
HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)
Smite: +1 (cha) to hit / +10 (effective turning level)
Spells
6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food
1/5 Bless
x2,
Foundation of Stone,
Hide from Undead,
Lesser Holy Transformation,
Animate Rope (D)
2/3
Consecrate, Ghosttouch armor, Remove Paralysis,
Spiritual Weapon (D)
0/3
Holy Storm,
Mass Conviction (+3),
Downdraft,
Stone shape (D)
0/2
Celestial Brilliance,
Recitation,
Spike Stones(D)
Basic non-magic stats