overgeeked
Open-World Sandbox
It’s on the DM to make the call. If they opt to defer to the climber, they certainly can. But there’s no obligation to. How important is this instance of climbing in the fiction? If it’s irrelevant it doesn’t need rules. If it’s important you can roll.Few questions for FKR enthusiasts:
1) There is a climbing obstacle in the setting. This setting is roughly indistinguishable from Earth in terms of atmosphere, gravity, and topography, 21st century gear. One player at the table (not the GM) is a climber while the others are not.
Given that it’s a “high trust system” (mutually across all participants?), does the GM/table defer to the climber to adjudicate the climbing rules for the conflict resolution of this obstacle?
There could easily be factors the DM is aware of that the climber-player is not.That would seem to be (a) the most conversation/negotiation-efficient thing to do in terms of this “transitive property of trust” governing rules-vacuums + (b) the most wieldy thing to do in terms of both table time and playability (coherent decision-point navigation).
If not…why not?
When playing D&D 5E do you keep a list of every instance of advantage and disadvantage and the precise circumstances that granted it? If not, why not?2) Once this happens…does this instantiation of climbing rules now get encoded into play for any subsequent climbing obstacle within this setting?
Probably not because it would be pointlessly cumbersome. You have a broadly applicable rule that’s widely used to determine the mechanics. Same with FKR.
The rules tome gets in the way, slows down play, and causes players to make decisions based on the rules rather than the fiction.If not, why not?
If yes…is the primary difference here that FKR feels that offloading the R&D/negotiation of a ruleset outside of table time + assimilating it outside of table time won’t yield some of the features of play that the ethos is looking for (which presumably is * table time and cognitive workspace devoted to R&D/negotiation of “to be encoded” rules in the perpetual state of rules-vacuum and maybe a hypothesis of * the uptake of rules is better for all participants if they are developed/negotiated during play vs downloading a rules tome, regardless of weight, before play)?
Even something as simple as Over the Edge 3rd Edition will drive particular choices based on the rules rather than the fiction. In that system, active characters succeed on a 7+/2d6, while passive characters succeed on an 8+/2d6. So gamers being gamers, everyone in Over the Edge games push to be active as often as possible.
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