D&D 5E "Slayer" fighter archetype

dave2008

Legend
One of the thing we do to make fighters better fighters then other classes is to give them more OA triggers than other classes/creatures have. This works well for all fighters IMO, but I have always wanted fighters to be the best melee damage dealers, but never really had a good idea to implement this.

So what I am currently thinking about providing a "Slayer" subclass that adds its proficiency bonus to the damage of its attacks. However, I am not good a designing player options and was wondering if anyone had any ideas on how to balance this a bit. To be clear, I am trying to make this subclass the clear leader in melee damage.

Any ideas?

EDIT: Here is my first attempt (thank you to @vincegetorix for some suggestions):

Slayer
Some text describing the slayer here.

Slayer Features
Fighter LevelFeature
2ndBrutal Surge
3rdVital Strikes
7thCombat Reflexes
10thSlayer's Opportunity
15thInexorable Strike
18thCascade of Steel

Brutal Surge
When you would use an Action Surge to gain an additional attack, you can instead double the damage of one attack. You can do this for each additional attack provided by your Action Surge. You must make this choice before you make your attack roll.

Vital Strikes
Starting at 3rd level, you are trained to strike your opponent's vitals. Whenever you hit with a melee weapon that your proficient with and deal damage, the weapon's damage increases by an amount equal to your proficiency bonus.

Combat Reflexes
Starting at 7th level, you can make an Attack of Opportunity without spending your reaction. You can do this a number of times per day equal to your proficiency bonus. Additionally, you can make attacks of opportunity against enemies that make ranged attacks, cast spells, or stand from the Prone position within your reach.

Slayer's Opportunity
Whenever a creature you have successfully intimidated provokes an opportunity attack from you, it is vulnerable to damage you deal to it until the end of its next turn.

Inexorable Strike
No effect, ability, or condition can reduce the damage of your melee weapon attacks, or turn your critical hits into normal hits. When you make a critical hit with a melee weapon, the target cannot regain hit points until the start of your next turn. A creature brought to 0 hp by a melee weapon attack you are proficient with is instantly killed.

Cascade of Steel
Starting at 18th level, when you make an Attack of Opportunity without spending your reaction, you can make a number of attacks equal to your extra attack feature.
 
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Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I'd take the Brute as a base but change later features to be something like:

Combat Reflex: You can make an AoO without using a reaction prof. per long rest.

Cascade of Steel: When you make an AoO, you can make a number of attacks equals to the number of attacks you make when taking the Attack action.
 


el-remmen

Moderator Emeritus
Deadly Critical
Starting at 15th level, when you score a critical hit with a melee weapon attack, if the target has less than 50 hit points, it dies.

I'd consider allowing a saving throw and making it "bloodied" (below 50% hps) rather than straight 50 points.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Ok, I have added a draft of the subclass to the OP. Thank you to @vincegetorix for their suggestions.
Reaaaaallyyyy not sure with the superior technique feature, I fear its kinda pigeonholing the subclass into a precise niche.

I'd go with something for out-of-combat use, maybe something like this:

Slayer's mien: When you are wielding a weapon, any Charisma (Persuasion) or Charisma (Intimidation) roll can never be lower than your Strength score.
 

dave2008

Legend
I'd consider allowing a saving throw and making it "bloodied" (below 50% hps) rather than straight 50 points.
That is a possibility. Power Word Kill was the inspiration, which doesn't allow a save ( or an attack roll even). So this is similar, but not as powerful and requires a crit.

To me bloodied seems a bit to powerful, even with a save.
 

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