Fighting Man - Someone who doesn't use magic
Priest - Someone who uses divine magic
Magic User - Someone who uses arcane magic.
Thief's not needed!
Fighter - Someone who doesn't use magic (season with about 50% more option complexity,
and let's not forget about the ladies y'all)
Magic User - Someone who uses magic (but melt off the narrowly 'wizard' fluff/mechanics, such that the name change is accurate)
No divine/arcane distinction needed!
I say all that somewhat flippantly, but it's actually what I'd prefer (and there's an awesome--free--
OSR clone that does this). If I had my druthers the classes would be 'Warrior' and 'Sorcerer'--but that's perhaps too specific a flavor.
Of course, recognizing that it would be insane for WotC to remove 80% of the player options from their core book, I would
allow all other currently existing classes to be reprinted as customization options in Chapter 6... after the feats section. Everyone would still use them, sure, (ask your DM) but the subtext would be unmistakable.
And, moving forward from there, any additional classes would arrive with an Unearthed Arcana-esque taint, such that they could be plausibly denied to exist as options (ask your DM). Simultaneously, the very obvious additions, such as the "ranger which has no magic and is therefore not a class but merely a fighter who lives in the woods" and the "magic user but somehow gods and/or demons have gotten involved" would be created as subclasses for fighter and magic user.
I want multiclassing to stay, but honestly it's awfully done in 5e. It feels like something they threw out in the last hour of a Friday afternoon before releasing the edition.
Agreed.
And with the above changes in mind, WotC could rewrite the artificer, barbarian, bard, cleric, druid, monk, paladin, ranger, rogue, sorcerer, and warlock so that they don't cause so many problems when used with the muticlassing rules.
I love these kinds of threads because they expose what the community (well, the Enworld community) thinks of classes. I've noticed a few trends on my non-scientific observations.
Class reorganization tends towards two extremes: a large collection of micro-classes (very specific classes that hold to a single concept, often split off of current classes) or very broad overclasses that can absorb multiple current classes into them, differentiated by openly flexible class features. There is a group of people who prefer the system as is (plus or minus a few classes) but most pipe-dreaming ends up on either end of the scale.
True, and well observed! But surely you must admit that this is a natural consequence of the cognitive dissonance induced by the hodge-podge of micro-classes and overclasses that were included
together in the PHB.
On the other hand, the D&D wizard is its own special brand of magic user that is anything but poorly defined. In fact it has the opposite problem, it is extremely rigidly defined to the point of being an idiosyncrasy with little precedent in literature and pop culture. And well, at least to me the wizard is essentially a privileged out of touch aristocrat/plutocrat, while sorcerers and warlock are more everyday people, who just happen to be special/worked to be special instead of using their parents money to gain arcane power.
I take great umbrage, friend, at the implication that any proper wizard has achieved esoteric credentialing by means other than merit! Why, sorcerous apprenticeships are attained through only the finest standards of objective divination and testing. And, surely, for a upstanding profession whose works include flight, teleportation, the manipulation of energy, and the creation of new matter from nothing, it isn't beyond reason that a few practitioners might, perhaps, at times, by some, be considered to be slightly 'out of touch'.
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Apologies, the snark was strong with me today... and seems to have gotten worse in the process of posting.