D&D General What is your favorite Class?


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Yaarel

He Mage
It depends on the edition.

To be fair, Wizard is my perennial go-to.

But to my surprise, in 5e the Wizard, Bard, and Paladin are my favorite classes.



I have played 1e, 3e, 4e, and 5e. (Not in that order. I learned D&D from 1e old-schoolers, then played 4e, then played 3e while playing 4e, and now am pretty much exclusively 5e.)

In 1e, I love the Druid and Illusionist. The magic is awesome and these seem tougher than the Wizard (Magic User) at lower levels. My Druid reached Hierophant levels. Both characters had several custom spells from 1e Spell Research.

In 3e, I love the Psion. The innate magic of the mind is my favorite flavor, and the nonvancian is a breakthru. Philosophical Cleric is fun too.

In 4e, I love the Wizard and Sorcerer. Designed for balance and reflavoring, I can play characters that I cant in other editions.

In 5e, I love the Wizard, Bard, and Paladin. Love 5e spellcasting mechanics. The Bard and Paladin are incredibly versatile classes. I used Paladin for both Thor and Gandalf! (I cheated a bit giving Thor lightning and thunder smites instead of radiance, and giving Gandalf two weapon fighting style. But everything else legal and feels accurate enough.)

I am hoping 5e will come out with Psion that uses Warlock spellcasting in the same way that the Cleric uses Wizard spellcasting. And I hope both Psion and Warlock will migrate over to bonus-proficiency times per day, instead of per short rest.
 
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Windrunner

Explorer
Wizard! Nothing else close! I LUST after HUGE spellbooks and spend a huge amount of time selecting spells prepared. I BELIEVE fights can be won or lost based on spells prepared and sorcerers, warlocks, and others are one-trick ponies! :)

It actually took me 15 characters (death) to get a wizard to level 2 in 1E. I've played every class. But I keep drifting back to the wizard.

AND, these days, I mostly DM. If you ask my players, they would probably admit that the worst sessions are when the adventure has "MAGE" / "DROW MAGE" or something equivalent in the plan. They have to be perfect or risk TPK. Guess that means I know how to play this foe well. :) Certainly, that was the case this week. They had a MAGE pinned in two rooms with no escape, and we ended with the mage still up and two of the five PC's making death saves. Amazing how long 40 hp can last with good spell planning...
 



Shiroiken

Legend
Magic-User, Mage, Wizard... whatever the edition calls it, it's my go to all day, every day. If I had to go with something else, It'd depend on edition. BECMI would be Elf, AD&D would be fighter (paladin when I could roll well enough), 3E would be cleric, 4E would be anything, 5E would be paladin.
 

MoonSong

Rules-lawyering drama queen but not a munchkin
Sorcerer, no doubt. A new edition or D&D like game needs to support sorcerers or it has lost me. I cut my teeth on clerics and rogues too. (And a bit of bards since they are fairly close to a combined cleric-rogue)
 


doctorbadwolf

Heretic of The Seventh Circle
Probably the 4e Assassin, in spite of it's power issues.

At-will teleportation, stealth, shadow magic, stabby-stabs. Everything i want in a dnd character. Executioner with some original Assassin powers and stuff almost fixes the class problems, but...man...I wish they'd given the class an overhaul like they did for the warlock. The Assassin/Avenger/Covenant Agent build is so tasty. I just wanna play a holy avenger of the night who teleports and whose blade is guided by faith.

4e Warlock/Hexblade comes close, as does the 4e Bard.

The 3.5 Bard is one of the only things I like about 3.5, and I still miss how it's songs worked, and wish they'd been updated to 5e as Bonus Action abilities in the base class, or maybe BA songs if necessary.

None of the stuff I love in 5e is quite so "absolutely this" for me as the above 3, but I really do love most of the classes. I've even come around on the Fighter, a bit, though mostly as a multiclass that makes a ton of character concepts work better. I doubt I'd ever play a Fighter straight for more than 5 levels, though.

I love the concepts and ideas of the 3.5 Ranger, and the late game 4e Ranger really got close to fulfilling the promise of those ideas. The 5e Revised Ranger also gets really close, but it's hard to ignore all the features that come online like...10 levels too late, and/or do way too little for the level you get them.

I really wish sometimes we could have 4e classes on a 5e chassis. I really do prefer the core engine of 5e, for the most part. But good gods above letting each class concept breath and stretch it's wings did wonders in 4e. You can't get the Avenger as a subclass in 5e. You can get a thing that maybe reminds you of it a bit, a few fights out of the day, if you ignore the armor and how your attacks are more about muscle and training than faith and relentless focus. Or if you wildly reflavor the Hexblade Warlock, I guess.

Nothing, not even a very effective shadow monk/gloomstalker ranger build or something, even at high levels, achieves the same thing as the 4e Assassin, and nothing will because subclasses just aren't big enough to do stuff like that.

Anyway, overall without regard to specific edition, my top 5, kinda in order probably, are;

Assassin
Bard
Ranger
Warlock
The Vague Class Concept That Isn't Always Fulfilled That We Call Gish
 

Yaarel

He Mage
Sorcerer, no doubt. A new edition or D&D like game needs to support sorcerers or it has lost me. I cut my teeth on clerics and rogues too. (And a bit of bards since they are fairly close to a combined cleric-rogue)

In 3e, the Sorcerer and then the Psion and Warlock were the nonvancian casters.

In 4e, the Sorcerer was the damage-dealing "Striker" role.

But in 5e, I have trouble finding a purpose for it. Now the 5e Wizard has nonvancian, spontaneous, spell casting (and it is better than the spellcasting of previous editions, including 3e Psion).

Conceptually, I view the Sorcerer as wielding a modified body (whether modified by Dragon blood or Aberration warpings) or whatever. They dont "learn" to cast spells in my view − their body "is" magic − it is more like learning to pilot their magical body.

For you, what is it that about the 5e Sorcerer that captures your imagination?
 

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