Composer99
Hero
I don’t really understand a thing, and I’d like to.
In every game that isn’t specifically about doing magic, folks expect to be able to play a wholly non-magical character. I’m building a game of my own, and I am having trouble seeing reasons that anyone who has magic as an option would choose not to use it?
This relates to the non-magical Ranger thread, but it’s more about the thematic notion of fully mundane heroes in a world with fairly common magic.
In my game’s setting, anyone who is exposed to magic and chooses to practice and study it can learn magic. This means all PCs have magic skills available to them, and all archetypes have magic skills on their skill list, though some only have 1 or 2.
I guess the question is; why would someone choose to be a hero/adventurer/etc and not want to learn any magic?
In the context of your particular setting, I would expect most player characters would learn magic unless they had a particular reason not to. In that setting, it sounds like it's a tool much like others. You use the tools you have to do the job at hand.
For many TTRPGs, though, I suspect there is enough ambiguity in the "default" setting (if the game has one) about how commonplace magic is, or how it's viewed by non-magic folk, to make a wide variety of player character views work within the setting. That's the case with D&D, especially in settings outside of the Forgotten Realms.
And of course there are TTRPGs whose settings lean into magic as being inherently corrupting or dangerous.
Because if everything is magic then nothing is
moreover there is no purpose to doing anything else - if everyone can use a magic missile that never misses then why bother with archery, or even inventing the bow? Why bother with rope if I can spiderclimb or fly? Why bother to be a blacksmith instead or fabricate? why bother to go out and work when I can just cast goodberry or heroes feast?
a character wants to achieve things by their own ability, superior strength or agility or endurance, not have the convinience of a spell doing it for them
thats why I hate spells that replace skills - instead they should gove a skill bonus but still require the character to use their natural ability…
This doesn't really make sense to me.
(1) Your references are D&D-centric, where it's worth noting that most powerful magic effects that genuinely step on non-magical capabilities are limited-use. When you can cast spells only so many times in a day before the tank runs out of gas, you're probably better off having people who can do non-magic stuff over and over and over and over (and so on). And other games don't use the D&D paradigm.
(2) A character achieving things by their own ability to use magic is not meaningfully different from a character achieving things by their own ability to do something else, all else in the setting being equal.