Campbell
Relaxed Intensity
Successful completion of the adventure in most D&D play is not a character goal. It's a player goal that becomes a character goal. You do not arrive at it naturally because that's what your character would do. Your character takes on that goal because that's like what the game is about.
From my perspective it's about looking at the real world causes for what we are doing rather than just the fictional ones. We're not just roleplaying. We're playing a roleplaying game that has objectives, gameplay loops, etc. We elide that while we are playing, but if we are not able to address that when talking about play we cannot really have a meaningful discussion about game design.
From my perspective it's about looking at the real world causes for what we are doing rather than just the fictional ones. We're not just roleplaying. We're playing a roleplaying game that has objectives, gameplay loops, etc. We elide that while we are playing, but if we are not able to address that when talking about play we cannot really have a meaningful discussion about game design.