last year I was a player where the dm was using the module "
The House on Gryphon Hill," updated for 5e and with hombrew touches. I read the module later. The opening page reads:
<snip module text>
It's pretty easy to telegraph that goal--big bad evil is doing evil-y things--even to the couple of players who were new and thus had never heard of Strahd. But, for various reasons, none of us ever grew particularly attached to that goal, and took up smaller goals. In our final confrontation we negotiated finding a way out of Barovia. The DM was running this adventure for another group, and they were reportedly even less focused, spending most of their time talking about food in the game, stealing random things, then skipping town.
I feel this kind of thing is fairly normal?