The first 30-40 minutes of play was really front-loaded with the standard Mercer factions, orders, and institutions that it'll take me a while to wrap my head around and which I may never care about.
Others will care, still others with go back and rewatch when soemthing becomes relevant later, and most CR fans enjoy Matt’s style of exploring the space before beginning the story.
Laura is doing the young southern gothic voice she used for her Pillars of Eternity 2 character. It's great.
It’s just a southern voice.
Bold choice for Ashley to play a druid, the most technically complex class in the game. Despite playing the character in all 8 episodes of Exandria Unlimited, she did not know how her cantrips worked here.
Matt isn’t as loose with the rules as Aabria, which is more to her credit than his, IMO.
The latest odd Mercer pronunciation issue is that instead of gondola he said gon-DOE-la conservatively a million times in the first hour.
That’s a pretty normal pronunciation.
I always learn a lot watching this show. My biggest take-away is that the first session of a campaign is hard to DM. But I think it’s better to do two things they didn’t do here:
- Start with an action sequence. Not hungover people in a bar. You’re inviting 30-40 minutes of low-energy meandering.
- Start simple. You don’t need to introduce every faction and location right away. No player or viewer is holding all of these guilds, libraries, theaters, and towers in their heads. Just intro stuff as you need it. And in session one, just intro the stuff you need for session 1.
Either of those changes would have made the episode less good, IMO.
There is a thing at play that you’re missing. When you give someone a bunch of information, it ticks away in the back of thier head, and is easier to quickly grok later when you give them part of the same information again. When Matt brings up one of the factions he mentioned, or some element of the region’s history, there will be sudden recognition on several faces, and they’ll be excited that the thing Matt said forever ago is suddenly come up.
I thought Exandria Unlimited was pretty much unwatchable. Tapped out halfway through episode 2.
Wow. Maybe it’s because I don’t need the MD to run the game how I do to enjoy the show, god knows Matt doesn’t, but I just don’t see what could be “unwatchable” about it to someone who likes CR in general.
Cinema is a visual medium, why would you lean on its language for verbal narration?
Because it’s effective and most people get very evocative mental images when you describe panning out from the alleyway where our heroes are catching thier breath and laughing at thier narrow escape, to see the cloud of black smoke that hasn’t yet risen high enough to be seen by them, as a way to foreshadow consequences that will be coming after them very soon.
Imagine you're a new viewer and you want to see a D&D adventure, and you're greeted with 2 minutes of Sam's (elaborate but unfortunately not very funny) musical bit and 8 minutes of shilling mostly ugly merch.
None of the merch was ugly, Sam’s musical was hilarious, announcements aren’t shilling, and the merch was maybe 2 minutes of those announcements.
I know a few new viewers who watched last night. None of them cared that the beginning of the show was housekeeping.
The combination of all three was DEADLY and if they weren't already a mega-success I don't think they could get away with a first hour like that one.
The combination was fine, and pretty normal. Starting with an action scene would have been trite and forced, and I’d have been rolling my eyes.
Yup. Although the really disastrous episode of C2 is episode 2 i.e. "we're barking up the wrong tree for 4 hours with this circus mystery".
The investigation into the circus was one of the best epeusides of the first 20 or so episodes.