DarkCrisis
Reeks of Jedi
Need to make the EXU characters feel more welcome and have them roll Saving Throws for everything
I thought her story telling etc was fine, my biggest issue was she used a Saving Throw for everything. Did she even know the characters had skills?Count me in as another that didn't care for Exandria Unlimited. Did not care for Aabria's DMing style at all compared to Matt's. I've heard she's been better in other things, though, so maybe part of the problem was how radically different she was from Matt.
However, I am kind of excited about Fearne being in Campaign 3. She's already been established to have pissed-off the ruler of the Seelie Fey in the Exandria setting's version of the Feywild: Lady Elmenore the Unforgiving, High Warqueen of the Burning Vale. I'm hoping we get more info about Matt's take on the Feywild thanks to her presence.
Plus I enjoyed that pretty much the first thing she did was steal someone's holy symbol for no reason.
This one bothered me a lot too. I see it often with new DMs, who think “an action was declared, therefore I must call for a check” without thinking through whether or not the action would have a cost or a consequence for failure. So when the check is failed, they hem and haw for a bit and then say something like, “well, eventually you [get the result of success], but [some insignificant drawback; often taking a long time and/or looking foolish in the process].”1. The constant unprompted asking for checks (which is itself annoying and not necessary) but then having the checks not even matter (It seems she reacted and dictated the exact same thing whether a 5 was rolled or a 20 was rolled);
This one bothered me a lot too. I see it often with new DMs, who think “an action was declared, therefore I must call for a check” without thinking through whether or not the action would have a cost or a consequence for failure. So when the check is failed, they hem and haw for a bit and then say something like, “well, eventually you [get the result of success], but [some insignificant drawback; often taking a long time and/or looking foolish in the process].”
ive noticed that a lot of new games have “succeed at a cost” instead of failure. Keeps the game moving and adds spice and uncertainty. Like the new Avatar the Last Airbender has such a system
This one bothered me a lot too. I see it often with new DMs, who think “an action was declared, therefore I must call for a check” without thinking through whether or not the action would have a cost or a consequence for failure. So when the check is failed, they hem and haw for a bit and then say something like, “well, eventually you [get the result of success], but [some insignificant drawback; often taking a long time and/or looking foolish in the process].”
Success at a cost is great, but the cost has to be meaningful. Taking a long time when there’s no source of time pressure or looking foolish are not meaningful costs.ive noticed that a lot of new games have “succeed at a cost” instead of failure. Keeps the game moving and adds spice and uncertainty. Like the new Avatar the Last Airbender has such a system