The division between player and character in the OP feels a little meaningless. In most games that aren't being played for money or other rewards, the player isn't getting anything tangible out of winning beyond satisfaction. So how is it different when the player, as a result of their good performance, wins tokens such as XP or level-ups that they can spend on improving their character? It's a prize the player earned through their success at the minigames, which will let them buy options to help them perform better in future minigames.