Charlaquin
Goblin Queen (She/Her/Hers)
I agree. If failure for some reason prevents you from getting into the room or chest or whatever, that is indeed meaningful. Of course, if you’re talking about picking locks as I suspect you are, in order for failure to prevent you from opening the lock, there would need to be something preventing you from just trying again until you get it. Either an in-universe thing like your lock picks breaking, or a meta-game thing like a “one roll is all you get” rule. IIRC, you employ the latter, which is very much not to my liking, but is common enough, and does indeed work to create a meaningful consequence for failure in this and many similar situations.I view not getting into the room, chest or whatever is locked to be a meaningful consequence for failure.