Charlaquin
Goblin Queen (She/Her/Hers)
That’s an assumption though. Not an unreasonable one; I think most players would be fine with that being the standard assumption. But I don’t want to have to make assumptions about the character’s actions.I do kinda disagree with this, but IMO checking for traps is a bad example. To me, "I check the door for traps" simply means that they are examining it visually, and then physically in they see nothing, being very careful about the process.
I’m actually not a huge fan of SOPs. Like, if a player wants to establish one, I won’t tell them they can’t, but I find it very dull gameplay, and is pretty much the opposite of what I’m trying to encourage players to do - pay attention to the environment and make moment-to-moment decisions based on what they observe. SOPs remain standard regardless of the environment (unless they’re packed full of if/then contingencies, which I probably wouldn’t be able to remember), and they require no decisions to be made, past the initial decision of “what’s the SOP?” In fact, a SOP’s entire function is pretty much to remove the need to make decisions based on context.But, I don't think the level of specificity you require is unreasonable. It's just more than I would expect in that specific instance.
I do ask people what their magic, fighting, athletic movements, etc, look like, but it's a general question asked early on and then referenced as the campaigns moves on, so I might ask the rogue how their trapfinder tends to play out, what their SOPs are, early on, and encourage description as the campaign goes on, but I don't need specifics every time.