Scribe
Legend
No, I don't think giving a creature beyond 'its mean' is the issue. The issue is couching everything said about a subject to in essence say nothing at all.Way to ignore everything else I wrote.
But yes, you've certainly implied that by saying "just for the sake of being as inoffensive and safe and 'bleh' as possible." You seem to think that giving a monster a reason to attack (such as being) that isn't just "they're mean" is "bleh." I'm pretty sure I've seen you write that you prefer racial alignments in general. That would suggest that you prefer monsters that are just evil. Why? You either have a grand world concept in mind, with true Good Versus Evil, or perhaps Evil Entity Corrupts Good Beings. Or you just prefer to kill things without a moral conundrum involved.
I do find it interesting that you like Fizban's for telling you what the dragons are like--when the Ideals section for each dragon has both good and evil traits in it! Even gold dragons can be evil if you roll for their Ideal and roll a 6 for Sovereignty, according to Fizban's! This is literally the same as for the Level Up monsters, except it's in a table, not in the body of the flavor text.
Pick something for the yeti. 'They are generally docile, but a blizzard enrages them.'
Maybe they are always helpful. Great.
As to the Gold Dragon? Certainly, exceptions exist. That's been true forever and ever. Because the DM is always free to change things.
The question of evil beings, has also had me confront the nature of Gods in my settings, because I feel a setting like FR does actually remove agency from certain races.
Gruumsh is an evil God who factually created Orcs. If Gruumsh created Orcs to be bloodthisty reavers then that's what they are. The clerics enforce that, because God is real and can demonstrably be proven, spoken to, channelled, and even SEEN.
That's an issue. That is something I believe Eberron and other settings have correctly changed, and a move D&D will embrace fully in 5.5.
Now if you want to make a setting where the dominant goblin culture is friendly? Go nuts.
You want a setting where Succubi are just hippies and all about free love? Go nuts.
Devils are really just lawyers, undead are just afraid of leaving their loved ones, and Halflings are body builders?
Great.
But yes, please say something.
Amethyst dragons are Neutral, and contemplative.
Crystal are Chaotic (Positive)
Topaz are Chaotic (Negative)
Emerald are Lawful and reclusive.
Sapphire are Lawful and regimented.
Are there exceptions? Of course.
Are their typical traits, behaviors, attitudes and preferences?
Yes. That's why I like Fizbans.