What tropes do you want to see more of in sci-fi RPGs?


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Silvercat Moonpaw

Adventurer
Going to the other extreme, space travel that takes a long time.
Like, how long? "Sailing to a new continent on Earth" long? "You might as well keep all the action on one planet because there's no way to get to a different solar system within a reasonable human lifetime" long?
 


Travel via Stargates or other planet-bound devices is definitely something I'd like to see explored.

Another thing I wouldn't mind seeing is a Sci-Fi setting where it's not (at least not much) about some ancient dead civilizations and finding artifacts, and more like trying to get stuff from more advanced existing civilizations or entities, and otherwise trying to get recognized or accepted by them. Not hostile aliens, but aliens that just don't feel like sharing (maybe for good reason, maybe because they are petty, maybe because they are indifferent). If hostile aliens, they'd might be merely accidentally hostile and maybe not even capable of reasoning, something like a bunch of Von Neumann probes on search for more paperclip wire base materials.
 

dragoner

KosmicRPG.com
What I wanted, I made ...
Solis People of the Sun, Cepheus Engine/Traveller with 3D real star maps. Near future, with solarpunk, transhuman, and hard SF elements; influenced by writers such as Asimov, Banks, Drake, Hamilton, Norton, and Reynolds. First published this last September, though from over ten years in the making, and playing. I am the writer. :D
Solis People of the Sun - Wild Bee Publishing | DriveThruRPG.com

(This is a reddit reply)
 


J.Quondam

CR 1/8
Like, how long? "Sailing to a new continent on Earth" long? "You might as well keep all the action on one planet because there's no way to get to a different solar system within a reasonable human lifetime" long?
You could go the "ark-ship" route, so all the action takes place on an interstellar habitat of some sort en route to a new solar system. Campaigns could focus on whatever happens during the long transit time in isolation; and/or examine the arrival of the arkship at its destination.
 

Silvercat Moonpaw

Adventurer
You could go the "ark-ship" route, so all the action takes place on an interstellar habitat of some sort en route to a new solar system. Campaigns could focus on whatever happens during the long transit time; and/or examine the arrival of the arkship at its destination.
Okay, I admit: that's my bias against outer space showing. :oops:
 


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