Crimson Longinus
Legend
Have interesting situations for the players to explore, and interesting NPCs for them to interact with, frame situations that intersect with the beliefs, values and fears etc of the characters. It has very little to do with any rules.This was the quote that caught my attention. Is everything not-combat in 5e, filler until the next fight comes along as this poster seem to suggest.
It removed pretty much anything not hack&slash related in its quest to become as accessible as possible after 4E nearly killed D&D, meaning that D&D will for the foreseeable future remain a RPG only focused on murdering things (see recent threads about killing in D&D) instead evolving into something more.
Can you have a meaningful, enjoyable, challenging (not necessarily risk of death) session in D&D without inserting CR/level appropriate fights. If so, are there any specific techniques or rules you would use to do so?
Personally I find the idea that you must have detailed and fiddly rules for anything forth doing dumbfounding. I mean have you ever been in a LARP? There often isn't basically any mechanics at all, it is just people talking and acting as their characters. And look at the most famous D&D campaigns in the world, Critical Role. A large swathes of it is just people acting in character and immersing in the world.