Kulan: Knightfall's Crisis in Bluffside Game [IC]

Knightfall

World of Kulan DM
Tim nods, "Yes, locking them in Old Oakfirst Manor is probably a good idea. But are we certain that there are no secret passageways anywhere that would allow them to escape? Old houses often had such 'features.' Maybe I am just being paranoid, but perhaps we should check the cells thoroughly before using them?"
Tuck nods.

”Checking beforehand is absolutely fine,” he answers Tim. ”I suggest me and Custudio busy ourselves with that while you keep the prisoners in sight.”

With his relatively long kobold legs, Tuck has little trouble keeping up with the groups pace, but now he starts moving faster.

”I’ll go and let them know we’re coming,” he says, then moves forward at a trod.
Custodio nods to Tim and is soon moving to keep pace with Tuck and Mutt. The urban ranger heads north past Hollingsworth Estate through Rift Arch and into the Pentad Ward. He tries to think of a shortcut instead of going through the The Trench but he knows there isn't any way through other than the Iron Gate. Even with Custodio with him, it's better to avoid the prying eyes of Riftwatch and the overworked guards of the Old City Barracks.

As dawn into day, the streets are soon filled with people going about their business. Tuck and Custodio pull their hoods up to try to avoid attracting attention. Tuck does an excellent job of hiding his features and it seems that Mutt has not become as famous as his pack mate. Still, the big dog attracts attention and soon there is a pack of youngsters tailing the big dog. They try to get Mutt to play with them but Tuck firmly keeps the dog's attention on the task at hand.

Once they reach Quill Gate, it's Custodio's turn to shine. He gets them through the gate with a few sharp words and the Lord Commander's name. The guards know him by reputation now and a small contingent escorts them into The Trench, past the Trenchpost, and through the small gate known as The Narrow. Tuck knows The Trench was designed to be a killing field versus any mundane invaders that managed to breach Old City and get to this point. While its protection against magical attackers isn't as useful, it remains an important part of the district's defenses. It hasn't been tested since the last time the morlocks of the Underearth attacked.

After passing through The Narrow, it doesn't take long for Tuck and Custodio to make their way through The Blade Gate and the Golden Gateway into the Garden Ward. Tuck has to rein in Mutt agains once they get near the Sublime Bazaar. The big dog whines. The bazaar is one of his favorite places in Old City, but he sticks out in the haughty marketplace.

As Tuck and Custodio arrive at the door of Old Oakfirst Manor, Tuck is surprised that Carter isn't there to greet them right away. The halfling butler is very diligent and usually knows when someone approaches the manor house. But this time, he doesn't answer the door and the house is strangely dark. Tuck's scales begin to itch as Custodio produces one of the keys given to the group by the Lord Commander. Then, he notices Tuck scratching the scales on his hands.

"What is it?" Custodio asks. The Vanquisher cleric looks up and down the street but doesn't see anything. The streets are filled with the normal amount of people for the time of day and nothing feels wrong in his mind.



Meanwhile...
By the time that Tuck and Custodio are standing at Old Oakfirst Manor, Akos, Big Tim, Breva, Falen, and Vinny are arriving at Quill Gate with their prisoners in tow. Custodio had told the guard they were coming and to keep things quiet. He had told them that the prisoners would go to barracks and they are simple ruffians caught making trouble on the streets. The guard captain had been suspicious at first, but once Custodio had used the Lord Commander's name, the guard decided not to risk being dressed down by the leader of the Bluffside Regulars.

"We are glad to see you, Loremaster," the guard captain says. All but Falen know the man's name is Haulfrun Breedon. He is one of the best known Elites in Old City and takes his position guarding The Trench very seriously. "We had all feared the worst. Custodio told us these troublemakers are headed for the barracks. It will be a tight squeeze for them as the cells are full of Loyalists." Captain Breedon pauses. "Custodio said they aren't Loyalists, just some Golden Sabres from Sordadon making trouble. It's not like the Sabres to risk coming inland from their canal bolt holes to cause trouble on the mainland."

One of the guards tries to take a closer look at Lady Arnona's features. "Hmm, they don't look like Sordadon canallers. Maybe they're Loyalists in disguise."
 

log in or register to remove this ad

Neurotic

I plan on living forever. Or die trying.
Custodio sighs as he watches the Exemplars converse among themselves out of earshot. He comes back to them and tries to smooth things over with the adventurers. "I sense you don't trust either me or the guards." He looks back towards the prisoners. "I am sorry for being so brash. My temper does get the best of me... sometimes. If you have a plan to make this go easier, I'm willing to hear what you have to say."

He looks towards the dawning sky. "The Lord Commander will want to hear what Lowenan and the others have to say and I have to make a report for Sir Silvon anyway."
Loremaster takes upon himself to soothe the man.
"It is not that we don't trust you, Custodio. We quite literaly fought for our lives with you and for you. But you have to understand that this way or that, we are not of this city. We have different outlooks and different customs. Since you're here to enforce city laws and customs, we moved away so we can talk freely without getting you in the quandary if you hear something not common to the city."
He puts a hand on the mans shoulder and guides him away from the group.
"You are a fine example of the city law. But just as that law shapes the city it may shaped you a bit. You say you're brash. Ask yourself, is that you, or is that the carrier where you have to be that way to be successful. Whatever the answer, we now need to get these prisoners to safety."

He offers blinds for Lowenan and Arnona to hide their faces before they are bound for transport.
 


Neurotic

I plan on living forever. Or die trying.
Meanwhile...
By the time that Tuck and Custodio are standing at Old Oakfirst Manor, Akos, Big Tim, Breva, Falen, and Vinny are arriving at Quill Gate with their prisoners in tow. Custodio had told the guard they were coming and to keep things quiet. He had told them that the prisoners would go to barracks and they are simple ruffians caught making trouble on the streets. The guard captain had been suspicious at first, but once Custodio had used the Lord Commander's name, the guard decided not to risk being dressed down by the leader of the Bluffside Regulars.

"We are glad to see you, Loremaster," the guard captain says. All but Falen know the man's name is Haulfrun Breedon. He is one of the best known Elites in Old City and takes his position guarding The Trench very seriously. "We had all feared the worst.
Loremaster nods at the guard captain
"We are glad to see you, guard captain Breedon. It was a touch and go for a while, but the anomaly is closed for the moment."

Custodio told us these troublemakers are headed for the barracks. It will be a tight squeeze for them as the cells are full of Loyalists." Captain Breedon pauses. "Custodio said they aren't Loyalists, just some Golden Sabres from Sordadon making trouble. It's not like the Sabres to risk coming inland from their canal bolt holes to cause trouble on the mainland."

One of the guards tries to take a closer look at Lady Arnona's features. "Hmm, they don't look like Sordadon canallers. Maybe they're Loyalists in disguise."

"You dilligence is comendable, watchman. And your powers of observation even more so."
Again, loremaster sidles close to the guard and his captain, but without touching them as he is closer with Custodio than with these men. Lowering his voice
"These are brave people that inflitrated the Loyalists. We now have to have them bound for all to see. That's why Custodio went ahead to get the commander. And you...apologies...but we thought best no one knows. If you think really hard about it, you may recall seeing them in the Regulars or Elites or even Sectarians. I'm really not sure which, I'm not overly long in Bluffside. But now you're in confidence and I'm swearing you to silence!"
 

Scotley

Hero
Breva's eyes widen slightly at the Loremaster's deception. He wipes his brow to cover his surprise and tries to look as causal as he can. Such things are not within his skillset and it is best he merely stalwart and unnoticed. He instead concentrates on watching for trouble. What could happen if their prisoners a placed in with a group of loyalists. The effects of the anomaly won't keep them down for long. Whatever justice might be despensed needs be done quickly he thinks to himself.
 

JustinCase

the magical equivalent to the number zero
Tuck motions for Custodio to be silent, and pats Mutt to do the same. The kobold inspects the door for good measure, then asks his companion to quietly open the door.

He peeks inside cautiously, then steps inside stealthily and looks around the seemingly deserted building.

OOC: Search for traps or anything unusual on the door:
1D20+17 = [8]+17 = 25 (+2 for traps)

Then silently move inside to see what's going on:
Move silently: 1D20+13 = [9]+13 = 22
Spot: 1D20+7 = [18]+7 = 25
 

Knightfall

World of Kulan DM
Loremaster nods at the guard captain
"We are glad to see you, guard captain Breedon. It was a touch and go for a while, but the anomaly is closed for the moment."

"You diligence is commendable, watchman. And your powers of observation even more so."
Again, loremaster sidles close to the guard and his captain, but without touching them as he is closer with Custodio than with these men. Lowering his voice
"These are brave people that infiltrated the Loyalists. We now have to have them bound for all to see. That's why Custodio went ahead to get the commander. And you...apologies...but we thought best no one knows. If you think really hard about it, you may recall seeing them in the Regulars or Elites or even Sectarians. I'm really not sure which, I'm not overly long in Bluffside. But now you're in confidence and I'm swearing you to silence!"
Captain Breedon and the suspicious guard listen intently to Akos explanation. The captain motions for the other guard to step back and he nods in approval. Lowenan looks sideways towards the Loremaster and the guard captain catches a glimpse of the commander's features. "Oh ho, I see," Breedon whispers back. "A good plan to infiltrate those bastards. Let's hope the information they've gathered will give us an advantage. These Loyalists are becoming like rats that keep crawling out of the sewers."

"More like cockroaches," the other guard says.

The captain nods and motions for the gate to be opened. "Prisoners coming through," he shouts to the guards controlling the gate's mechanisms. The Quill Gate's portcullis is raised and the guards step back to let the Exemplars pass through the gate.

Breva's eyes widen slightly at the Loremaster's deception. He wipes his brow to cover his surprise and tries to look as causal as he can. Such things are not within his skillset and it is best he merely stalwart and unnoticed. He instead concentrates on watching for trouble. What could happen if their prisoners are placed in with a group of loyalists. The effects of the anomaly won't keep them down for long. Whatever justice might be dispensed needs be done quickly he thinks to himself.
The guards don't seem to notice Breva's discomfort. Akos has them enthralled by his little deception. Breva keeps watch while the conversation is going on. Then he spots someone in a deep hood who is watching them intently. At first, he thinks it is Tuck, but he soon realizes that the kobold watching them is built different. Breva can't tell if the kobold is male or female but the small creature's snout is obvious sticking out from its hood.

The kobold stands in a crowd of people near an open doorway leading into a tavern and is dressed in what looks like black silk. The kobold fingers a wicked looking scimitar and they keep their eyes shifting as not to be obvious that they are watching the Exemplars. The kobold looks at Big Tim with rage in their eyes. Breva cannot tell if the kobold is alone on the street.

OOC: @Scotley, I need a Bluff check for Breva to keep the kobold from sensing that Breva has spotted them.



Meanwhile...
Tuck motions for Custodio to be silent, and pats Mutt to do the same. The kobold inspects the door for good measure, then asks his companion to quietly open the door.

OOC: Search for traps or anything unusual on the door:
1D20+17 = [8]+17 = 25 (+2 for traps)
Tuck doesn't find any traps on the door. He does note that it looks like someone has had to fix it recently. The door was likely kicked in but the worst of the damage has been skillfully repaired.

Custodio opens the door as quietly as he can. The door creaks on its hinges. Perhaps whoever fixed the door wasn't as skilled as Tuck first thought. The Vanquisher cleric lets the kobold urban ranger take the lead. He stays back and lights a torch so he can see. He keeps watch just inside the door as Tuck moves inside.

JustinCase said:
He peeks inside cautiously, then steps inside stealthily and looks around the seemingly deserted building.

OOC: Then silently move inside to see what's going on:
Move silently: 1D20+13 = [9]+13 = 22
Spot: 1D20+7 = [18]+7 = 25
Tuck doesn't see anyone inside and he doesn't hear anyone moving around. But, he immediately notices that there has been a fight just beyond the manor's small anteroom. The doorway leading into the main hall has been damaged by fire and what looks like blade strikes against the wooden frame. He can smell dried blood but it is at least a day old.

Mutt whines but he doesn't growl.

"This is not good," Custodio whispers at the door. He closes it and places the torch in the anteroom's single sconce. He unstraps the special warhammer given to him by the Lord Commander. He moves to back up Tuck while Mutt sniffs at the floor. "It seems someone broke in. I hope Carter and Livia are okay."

Tuck can tell that there isn't anyone in the manor, or if there is someone inside, they are hiding beyond his ability to sense them. He enters the dining hall and finds that it has been cleared of any valuables. A large white drop cloth has been thrown over the table. The hall's cabinets look like they've been ransacked.

Custodio moves down the main hall and stops near the main staircase leading up to the second floor. There is a table in the center of the hall that isn't normally placed there. He is hesitant at first, remembering the mimic. He grips his hammer tighter and steps towards the table. There is a pieces of parchment on it rolled up into a scroll and tied with a ribbon.

"Tuck, come look at this," Custodio calls to the kobold. "It looks like someone left us a message."

The Vanquisher cleric casts detect magic and focuses on the scroll on the table. "It's not magical."

 
Last edited:

Scotley

Hero
OOC: Bluff check: 1D20+4 = [8]+4 = 12


Breva is already a little rattled. He does his best to cover his awareness of the Kobold watching them, but this sort of deception is not a part of his personality. He mind is drwan an old Sargent who once advised him to stick with dice as he'd never be a poker player with such an open face. Breva moves closer to big Tim and holds his shield ready to aid in his defense. Then he says softly, "Do you have an enemy in the form of Kobold in black silks? There is fellow over there with a scimitar and murder in his eyes."
 

Knightfall

World of Kulan DM
OOC: Bluff check: 1D20+4 = [8]+4 = 12

Breva is already a little rattled. He does his best to cover his awareness of the Kobold watching them, but this sort of deception is not a part of his personality. He mind is drwan an old Sargent who once advised him to stick with dice as he'd never be a poker player with such an open face. Breva moves closer to big Tim and holds his shield ready to aid in his defense. Then he says softly, "Do you have an enemy in the form of Kobold in black silks? There is fellow over there with a scimitar and murder in his eyes."
The kobold freezes in place as Breva notices them and then moves towards Big Tim. The young paladin inadvertently shifts his body in the direction of the kobold as he talks to the half-ogre knight. Tim had picked out the kobold from the crowd too and the watcher hadn't noticed him.

The kobold quickly moves out of sight into the tavern with a fluid motion that reminds Big Tim of how Tuck moves. It is more than just the same heritage. It is similar skill. In seconds there is no sign that the kobold was ever there as no one else on the street notices the encounter of glances. No one but Captain Breedon.

"What is it?" He asks Breva as he noticed the paladin's strange stance and searching eyes. He looks to where Breva and Tim had been looking. "Trouble?"

 

Scotley

Hero
Breva sighs in frustration, "Possibly nothing, just me being catious. I saw a Kobold acting suspiciously. I thought he looked upon Sir Tim here with malice in his eyes. Unfortunately, he noticed me noticing him before I could sense if he were evil. He was dressed in black silks, hooded and carrying a scimitar. He ducked into yon tavern." He looks to Tim. "You know him? Should we give chase? I suspect he has already moved well away from here."
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top