Undrave
Legend
This is something I've noticed a lot around here, with people complaining that we have too many classes. It got me to thinking what kind of design people prefer.
Do you prefer to have a small number of class, but that they can be designed into almost whatever you want through the uses of multiple choice class features, subclasses system, feats, and so on.
OR
Do you prefer to have lots of smaller classes with a more narrow design. Classes that can be sum up with one or two specific 'thing' they do, and that do it well.
Personally, I'm not a fan of classes like the 5e Wizard that try to do EVERYTHING. I feel like, if you pair things down to a few classes and just throw the complexity in the classes themselves, might as well go for a point build system. The fun of classes is in the restriction and siloing of ability, IMO. It's why I liked the roles in 4e and how, for exemple, the Fighter didn't need design space to be a Striker or an Archer in addition to being the front line defender, it could be an amazing defender.
But what do you guys think?
Do you prefer to have a small number of class, but that they can be designed into almost whatever you want through the uses of multiple choice class features, subclasses system, feats, and so on.
OR
Do you prefer to have lots of smaller classes with a more narrow design. Classes that can be sum up with one or two specific 'thing' they do, and that do it well.
Personally, I'm not a fan of classes like the 5e Wizard that try to do EVERYTHING. I feel like, if you pair things down to a few classes and just throw the complexity in the classes themselves, might as well go for a point build system. The fun of classes is in the restriction and siloing of ability, IMO. It's why I liked the roles in 4e and how, for exemple, the Fighter didn't need design space to be a Striker or an Archer in addition to being the front line defender, it could be an amazing defender.
But what do you guys think?