I am with you about the individuals in an adventure. I was just curious.
And if you get a chance, try having your players use the ideals, bonds, etc. as a guide for every action they do. Seriously, try it out. The DM doesn't have to remember them. They are there for the players to help guide PC actions. If you are a player, try it, just for one session. You might be amazed at how versatile, yet powerful they can be.
I tried it with one character. Never deviated. It took me, as a roleplayer, in very different territory than where my impulses generally take me. It was very refreshing, quite fun, and a bit of a challenge at times. But definitely worth a try.
One of the reasons I put an alignment on my character sheet is that it's a reminder: I am not my PC. Same with TBIF.