Counterpoint- sometimes, tracking inventory can be super fun and dramatic!!!!
Sure. But there's a cost vs benefit analysis here. Is the rare case of it being fun and dramatic worth all the other times where it is time-wasting busywork? Usually not.
In several other games I play, there are mechanics which allow us to insert the same drama, without having to bother tracking inventory - any "success with consequences" mechanic can yield running out of ammunition, for example.