Neonchameleon
Legend
I'm going to disagree hard with Pathfinder 2e's incapacitation trait or even the fortune trait being good game design and the reason is that DM memory is a limited resource. To play D&D 5e I need to know the fifteen or so conditions plus the basic rules. In 4e I think it was twenty and a tiny handful of keywords and traits ("close", "burst", "blast", "aura", "phasing" come to mind but there are 5e equivalents to most of thoseI think my point of argument with this would be that to have exceptions, you have to have a standard.
More seriously, some level of standardization would help. PF2 is good for some of this, with a standardized way of getting rid of many effects like Frightened, Sickened, Confused, etc. Keywords also could help: Incapacitation is a great example of a standardized exception, and having the Fortune tag means you know how that ability will interact with other Fortune effects.

For Pathfinder 2e? This many traits is all very well for a computer database but IMO far too many for a human. If I look at Calaca's Showstopper (picked at random for the cool name) I find five traits. Spot question: Which out of Auditory, Divine, Duskwalker, Enchantment , and Incapacitation have actual direct impacts on the game rules? (Answer: Auditory and Incapacitation). Which means that I know I can run a 4e power or 5e spell just by having it there in front of me, but Pathfinder 2e is something else.
Standardisation is good, but jargon is a barrier to entry. Even AD&D had some level of standardisation and 5e has much much more.