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D&D 5E Using social skills on other PCs

HammerMan

Legend
What on earth are you talking about?

I have been told I need to 'set the stage' and 'act out' to intimadate my PCs...

why my soft spoken pacifist (like for real in real life it is weird) 5'4ish friend Becky is trying to have an NPC intimadate a former recon Marine (like chris) means every character he ever plays is just immune to all non magic fear becuse NOTHING becky says will ever initmadate chris...

I'm not here for that.
 

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Charlaquin

Goblin Queen (She/Her/Hers)
Yall do realize this is a role playing GAME right? like I don't have to be able to climb a wall for my drow to do it,
No, your drow just needs to spend 2 feet of movement for every foot climbed, or if there is some circumstance making the outcome of the climb uncertain, make a Strength (Athletics) check to resolve that uncertainty.
I don't have to be able to shoot a bow for my monster to, or throw a bolder...
Obviously.
sometimes I wonder if you guys throw rocks at each other to see if you hit?
Seems like a silly thing to wonder, given that nothing in the rules suggests that ought to be done.
I can even see saying "I don't use X skills or rules"
I do use all of the skills, and try to apply the rules as consistently as possible, except in a few very specific cases that I prefer to house rule. This is not one of them.
but to outright claim that people who use the skills on the monsters from the book that WoTC printed are not following the rules is a weird flex...
I don’t think anyone has made such a claim. Some folks have cited the rules in explaining why they rule the way they do.
like "WHY PRINT SOCIAL SKILLS ON MONSTERS?"
To resolve social actions with uncertain outcomes taken by the monsters.
 


Charlaquin

Goblin Queen (She/Her/Hers)
I have been told I need to 'set the stage' and 'act out' to intimadate my PCs...
I don’t recall seeing anyone tell you that.
why my soft spoken pacifist (like for real in real life it is weird) 5'4ish friend Becky is trying to have an NPC intimadate a former recon Marine (like chris) means every character he ever plays is just immune to all non magic fear becuse NOTHING becky says will ever initmadate chris...

I'm not here for that.
Who says Becky has to intimidate Chris? Becky can simply describe what the NPC does to try and intimidate Chris’s character, and Chris can decide how his character responds to that.
 

iserith

Magic Wordsmith
I have been told I need to 'set the stage' and 'act out' to intimadate my PCs...

why my soft spoken pacifist (like for real in real life it is weird) 5'4ish friend Becky is trying to have an NPC intimadate a former recon Marine (like chris) means every character he ever plays is just immune to all non magic fear becuse NOTHING becky says will ever initmadate chris...

I'm not here for that.
What it sounds like to me, particularly with your XP penalty, is you want your players to have their characters act in a particular way. If that is the case, then the rule the OP posted may actually help since you're giving out a reward if they act the way you want. Me personally, I have no expectation that I want the players to act a certain way (except that it's fun for everyone and contributes to an exciting, memorable tale). I incentivize them to act in particular ways they establish (personality traits, ideals, bonds, flaws) by way of Inspiration. But that's it. If they say they aren't cowed by the orc, great. If they say they are, okay.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
And then there's another thing. English is far from being my first language, and I run a decent chunk of my games in English. Sometimes, I can't put into spoken words the exact thing that I picture in my head, and mechanics are a good shortcut for conveying what I mean.

Language skills shouldn’t matter because it’s not about colorful description. The most glib, descriptive DM in the world is not going to persuade me to be afraid of a goblin.

But if that goblin is holding a torch and I realize what that gas smell is? Or the goblin archers in the balconies all come out of hiding? Or the goblin’s eyes glow and electricity crackles from his fingertips?

That’s intimidating. Maybe.
 



HammerMan

Legend
What it sounds like to me, particularly with your XP penalty, is you want your players to have their characters act in a particular way.
omg... are you kidding me.
If you saw my tuesday night players run for even a single night you would know I have 0 control over how they act...

If that is the case, then the rule the OP posted may actually help since you're giving out a reward if they act the way you want.
nope... just if they role play or not. I don't consider "I am always 100% in control and never aftraied or scared and I have no flaws" to be role playing... but I guess that is a personal choice (one I make clear in every session 0)

Me personally, I have no expectation that I want the players to act a certain way (except that it's fun for everyone and contributes to an exciting, memorable tale).
and yet you assume anyone who does things diffrent is not only doing things wrong (or atleast against the rules) but that they must be taking control...

I incentivize them to act in particular ways they establish (personality traits, ideals, bonds, flaws) by way of Inspiration.
we don't use inspiration... we tried a few times but we always forget about it. I even bought chips that say inpiration to try to help us...

But that's it. If they say they aren't cowed by the orc, great. If they say they are, okay.
and if they ask "Hey how intimadating is this one compaired to the last"
 

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