Can you be a bit more specific in how you interpret this rule in the context of your game?
"Roleplaying is, literally, the act of playing out a role. In this case, it's you as a player determining how your character thinks, acts, and talks."
okay, so in my eyes that is mostly fluff way of saying that i get to play my character. I don't see it anymore a smoking gun for 'never use social skills' then I do for 'never make attack rolls'
Because it seems from my perspective that you find that there is an exception to this rule when an NPC uses Intimidation/Persuasion/Deception on a PC.
no I actually don't think that it IS an exception. I personally belive that as I read it, it is all the same. I get to say how my character reacts to outside stimulie, the DM, the dice, and the rules all provide that outside stimuli.
It almost feels like some people think RPGs are solitaire with the DM standing in for a computer to play it on.
And, if the NPC is successful on a roll, then the player must play it out as if their PC is intimidated/persuaded/deceived.
They get to react, if they act out of character sooner or later the group may not like playing with them, but I don't see any rules on 'intimidated' for my NPCs when I DM or for my Character when I play. So I don't know where this MUST do X comes from.
Which doesn't sound at all like a player determining how their character "thinks, acts, and talks". It sounds like the dice determining it for them.
and this is again where we disagree... the dice (and rules and DM) provide the context for the player to determin what they think and do...
I suppose, if a player concedes their roleplaying agency to the dice (when dice are rolled), and it was their choice to do so from the outset at Session 0 as part of the agreement for the campaign, then it somewhat cleaves to the rule. Do I have that right?
what rule tells you when you DM and the player rolls a sociol skill how to RP react or Think as the NPC, or is that up to you?
I'm asking honestly so that I might learn something from your playstyle. I don't believe you have actually explained your interpretation other than in this vague sense of "interpreting things differently". Hoping you can be more specific as that is kinda the reason I'm hanging around here - to see what I can learn that might be fun for our table, and also to share what works for our table with those who are open to it.
okay lets take 2 examples
1) me as a player. I tell the DM my Elf walks into the bar. She describes the bar, including a whole adventureing party. I go to buy a room and one thing leads to another and the dwarf NPC from that adventureing party picks a fight (verbal) with my elf. after RPing back and forth the Dwarf tried to intimdate my elf. I am not my elf, the dm is not the dwarf, we are playing those roles though. becuse this GAME has a stat call cha and a skill called inimadate the DM rolls and tells me she got a 4 (roll of 2+2 prof no cha mod). I now make an informed choice knowing that this was not very intimadating. (in some alternate world maybe she rolled a 19+2 for a 21, and I would know they were VERY intimadating) at no point did I loose or forgo agenecy here. I am still controling my elf. I still get to decide how he reacts.
2) me as a DM. two players want to buy a dog from a breeder. I as the DM know I have stats for a cool smart dog better then the MM/PHB that I have been sitting on for months. player 1 and NPC talk, I have him brag about how his dogs have both blink dog and dire wolf in them... player offers 2gp and I have NPC laugh and say "For a rare powerhouse like this, no that will be 10gp." Now the PCs decide they think they can push around the breeder. One aids the other and they say they are "intimadating the breeder into taking the 2gp" I as the DM tell the one with the higher skill to roll with advantage, and they get some huge number (it doesn't matter lets say a 27) now I have no rules in any book or even in my notes on how the breeder reacts. I have to decide quickly. SO I have him fall backwards afried, and the dogs all move up and growl... no rule no roll took away my againcy, and it is the same for the PCs