@Aldarc I had a thought about Parley
Parley (vs. PCs)
When you press or entice a PC and they resist, you can roll +CHA: on a 10+, both; on a 7-9,
they pick 1:
- They mark XP if they do what you want
- They must do what you want, or reveal how you could convince them to do so.
The tweak is the addition of the word, they. A hesitation is whether it is within norms for moves to give over a choice like that, however the reasoning is as follows.
If it is "pick 1" and between players, then we force the players into a dilemma with a risk of bad-feeling outcomes. The dilemma is, the resisting player on 7+ ought to prefer the first option, seeing as the second option lands in the same place, but without the XP. Therefore the pressing player ought to feel safe in picking the first option as it should suit both sides. However, they can then be 'betrayed' by the resisting player.
Or we say that what is really going on for the resisting player is this - do I prefer XP, or whatever it is I would reveal? Again, I don't feel this is the right bargain, and it shouldn't really be down to the pressing player to guess. You can see that there should (and likely will) be scope for negotiation. Therefore I suggest simply finessing that, and going straight to resisting player picks when it is not both.