AD&D DMG, pg 118, fifth paragraph.
AD&D PHB, pgs 14, 83-84.
AD&D DMG, pg 125.
What are you seeing? I'm looking at the page and don't see dwarves mentioned anywhere. The fifth paragraph talks about druids making items applicable to their profession, but, again, not really applicable to how dwarves or elves make items. And, note, other than, "items of the highest quality", there's no actual money mentioned. Nor, again, what the applicable spells actually are. What spells make an elven cloak? A girdle of dwarfkind?
Ok, racial level limits. I know. Which means no PC clerics, so a PC dwarf can never craft magic items. And, again, how do they enchant a magic ring when clerics don't have any of the requisite spells? And yup, page 84 is Enchant an Item, which Dwarves can never cast.
Never minding that Enchant an Item specifically requires permanancy, which neither elves nor dwarves can ever cast. So, again, how do they make the items?
This is the listing for potions.
So, yeah, I'm going to keep right on saying that the rules here are pretty much nonexistent.
Seriously?
Okay- Surely I'm not the only DM that allowed dwarven clerics when the table stated that they existed.
(1) I surmise that they were "NPC only" because a dwarven cleric would never fail a Poison / Death saving throw. Notably, all such race / class combinations were clerics or druids. It seemed that Gary recognized that all races would have a faith, but didn't like them "on stage" for whatever reason. So, yes, let's presume a dwarven cleric for a moment. Now, the rules do say that the minimum clerical level is 11th for item enchanting.
(2) I did indeed bend this for dwarven clerics at first, although later this restriction was restored when class and level limits were later adjusted in Unearthed Arcana
(3). At this point PC dwarven clerics were explicitly allowed.
Clerics and druids making an item which is applicable to their profession must spend a fortnight in retreat, meditating in complete isolation. Thereafter, he or she must spend a sennight fasting. Finally, he or she must pray over and purify the item to become magical (this process takes but a day). Of course, the item must be of the finest quality just as detailed in the enchant an item spell description. Thereafter the cleric or druid must place the item upon his or her altar and invoke the direct favor of his or her deity to instill a special power into the item. There is a 1% per day cumulative chance that the item will then be empowered as desired, providing the cleric or druid has been absolutely exemplary in his or her faith and alignment requirements. Furthermore, if the item is one with charges, the cleric or druid must then take it into seclusion and cast the requisite spells upon it, doing so within 24 hours of its being favored by the deity. In other cases, the item need only be sanctified to the appropriate deity in order to complete its manufacture. (4)
That's what I'm seeing. The cleric spends three weeks in seclusion and fasting, ritually cleanses the item, and then prays upon it until the god empowers the item. This should take 10-14 days on average. So plan on 5-6 weeks of down time for the cleric. And, since it needs to be said, clerics don't need
enchant an item they just follow the guidelines regarding item quality.
Okay, that covers talent and time, what about money? What are the costs? That's pretty vague for this example, definitely. If I had chosen something else it would be better covered. Costs for potions, scrolls, and spell research are pretty explicit. If you look on the "potion list" page, in the upper left had quarter you will see the list III.H Miscellaneous Weapons
(5). Result 63 - Hammer +3, Dwarven Thrower, GP Sale Value 15,000 gp. Here is the guidance for cost. Determine some percentage that is reasonable. This is the cost for not only the mundane hammer but also the incense, chanters, food during seclusion, &c. And, since it's a fancy hammer, allocate another month of time for the hammer to be forged once all of the special components have been delivered to the NPC dwarven master smith.
Therefore, you need a PC dwarven cleric, 11th level (18 Wis), two months of time, and 15,000 gp, rounding up. With one caveat, although with guidance, all explicitly by the rules of AD&D.
Is it as tidy and straight-forward as 3e? Certainly not. That the AD&D DMG needed serious editing is no news. But it's there.
(1) - AD&D PHB, pg 14, Race Table II
(2) - AD&D DMG, pg 116, first column, eighth paragraph
(3) - AD&D UA, pg 8, Table II.A: Dwarves
(4) - AD&D DMG, pg 118, first column, fifth paragraph
(5) - AD&D DMG, pg 125, first column, Table III.H Miscellaneous Weapons