Gate Pass Gazette What content do y'all want from Gate Pass Gazette?

SirApetus

Explorer
What do you guys want to see from the Gate Pass Gazette, assuming we hit 500 patrons on it?

I'd personally like to see more heritages from o5e like fairy, minotaur, goblinoids.

Would not say no to more monsters too!
 
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Anselm

Adventurer
I'd like to see things we don't get from other sources. I'd be good with more of the things new to A5E or completely new systems and areas that can be bolted on.

More heritages and cultures since that system is unique here though we may get enough in the zeitgeist book to keep me happy for a while. More regions and encounters to fill them out. Very weird regions maybe. I wouldn't be opposed to a psionics class some day.
 

WaltyCole

Explorer
I just want to say I really just want to see it get going for a couple reasons. For one, just to see more of everything. Secondly because I have had a ton of different thoughts about things I'd like to throw at the wall and see if they stick. I was pretty late on really learning much about a5e but the whole thing has just kinda set my mind on fire. I just want more. Haha
 

VenerableBede

Adventurer
With how incredibly unique many A5e classes manage to be, despite running in comparable roles, I’ll always want to see more archetypes and classes. The artificer is a good recent example - a spell caster, but it feels so unique from the common crowd, and we already have pretty good variety in feel and mechanics in the base AG.
Of course, I also don’t mind when new archetypes introduce old ideas in fresh ways, or do a little to take something one class can do and move it to another in a very unique way.

Heritages (plus maybe a culture or background) will always be my second choice.

Basically, give me new toys to play with when building characters and I’ll be enthused.
 

Galahadred

Villager
The Gazette would be a great place to provide of examples of how certain things are supposed to work, like Crafting. Walk us through the process for 1) characters doing the crafting of a specific magic item themselves, and then 2) characters hiring out the work to a suitable NPC.

After Crafting, and example of building a Stronghold would be nice. Walk us through the whole thing.

That, and other things like that would be supremely helpful.
 

Strider1973

Explorer
As soon as I can I'm going to buy the physical books, since I'm really interested in Level Up!, From Gate Pass Gazette I'd like:
  1. New Classes, not necessarily focused on combat and dealing damage, or on magic. I'd like Level Up became a sort of toolkit, much like what WOIN, was, that allowed players to create any type of character they want, and tell any kind of (fantasy) tale they want. I'd like to see Level Up! versions of classes included in the Master Class Supplements for O5e (I really loved the Chess Master!), and I would like also to see more "common" classes, just like the Diplomat, or a Healer that cures through herbs or poultices or medicines, or Smiths, and something like that.
  2. New Archetypes: coversions of O5e classes and subclasses and new ones (ninjas, caped crusaders...)
  3. New Heritages, mostly fairy and mythological ones: dryads, satyrs, pixies, sprites, minotaurs, goblins, and the like...
  4. Feats
  5. Optional Systems: Spell point based magic systems...
  6. Mini adventures, or multi parts campaigns.
  7. Explanation about how to build archetypes, subclasses, feats and the like
Best of wishes and keep up with the excellent work!
 


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