Dustin Cooper
Explorer
I really like it when games let players get weird. Like the big thing that's been tempting me to get into Pathfinder 2e is that I can play as a giant sentient tarantula, a haunted doll, a cactus, or a gnostic soul animating a tree into a vaguely humanoid form. I'd love weird options like that. I'd also like cultures for those places mostly populated by stranger, non-humanoid creatures. Like if I could play a human who grew up in a city dominated by blind land octopuses who used vents that let out specifically designed scents to function as street signs, I would totally be the weirdo who kept having to close his eyes and take a big, loud sniff to navigate even regular human settlements.
Ideally, weird options would also extend to new archetypes and/or classes. And I kind of like the idea of classes with weird tradeoffs. Like in Pathfinder 1e, there was a type of psychic who got their powers through psychadellics, and at a certain level, they just automatically would force other creatures to make a saving throw if they approached, or else they'd start hallucinating just by being near them, friend or foe. That's such a bizarre and fascinating challenge to add to all future social encounters, though of course you'd want to make sure a group was OK with it before playing that character. And I loved the idea of the PF1e oracle, even if in practice, some curses barely did anything while others were huge hinderances. If you had a mechanic like that for a class, but balanced it a bit better, I'd be all over it.
Ideally, weird options would also extend to new archetypes and/or classes. And I kind of like the idea of classes with weird tradeoffs. Like in Pathfinder 1e, there was a type of psychic who got their powers through psychadellics, and at a certain level, they just automatically would force other creatures to make a saving throw if they approached, or else they'd start hallucinating just by being near them, friend or foe. That's such a bizarre and fascinating challenge to add to all future social encounters, though of course you'd want to make sure a group was OK with it before playing that character. And I loved the idea of the PF1e oracle, even if in practice, some curses barely did anything while others were huge hinderances. If you had a mechanic like that for a class, but balanced it a bit better, I'd be all over it.