Worlds of Design: Barbarians at the Gates – Part 1

It's a rare fictional universe that doesn't have barbarian lands; even in science fiction. But who decides who is a barbarian?

castle-3710298_960_720.jpg

Picture courtesy of Pixabay.

What’s a Barbarian, Anyway?​

It's a rare fantasy world that doesn't have barbarian lands, and even in science fiction we have barbarians in the sense of those not part of the main (human) empire, using inferior technology. Google's definition of a barbarian:
"(in ancient times) a member of a community or tribe not belonging to one of the great civilizations (Greek, Roman, Christian)."
Also, presumably "great civilizations" includes Chinese, Indian, and Muslim civilizations. In other words, a barbarian is not a member of "civilization."

The word "barbarian" can have negative connotations of a people who are simple or ignorant. But the truth is more complicated. Barbarians weren’t simple, nor were they inferior militarily. The Romans certainly considered barbarians dangerous.

Barbarians weren’t even necessarily hostile. Barbarians in your campaign need not be raiders who pillage and kill. Even the terrifying Vikings were sometime traders as well as raiders and settlers.

The Fantasy Barbarian​

Fiction and movies about Conan have created an image of barbarians as invaders “with fire and sword.” Dungeons & Dragons’ barbarian class uses the Conan archetype to create a character prone to violence. Movies tend to show it that way, with barbarians destroying and pillaging as they go.

Historically that happened sometimes, but frequently not. It depended on what kind of barbarians and what kind of defense, and on the familiarity of the barbarians with the civilized areas. Sometimes barbarians infiltrated in and gradually displaced the populace or at least merged with it.

Types of Barbarians​

There are exceptions to all generalizations, but I think we could generalize this way:
  • Foot Barbarians: The farmers who come on foot, usually willing to settle in a new place, tend to be much less destructive than popularly thought.
  • Horse Barbarians: These horsemen frequently despised the settled way of life, and needed grasslands for their horses. They were often destructive, as they were less likely to settle down.
In the western world we have three general areas where barbarians came from.
  • Steppe Barbarians: The steppe barbarian herdsmen from the plains of Russia and Eastern Europe, usually horse nomads.
  • Desert Barbarians: Then we have desert barbarians in the Near and Middle East and in northern Africa. They are also nomads who rely on herds.
  • Forest Barbarians: Forest barbarians settled, farmed, and were much more numerous than the steppe and desert barbarians because they were farmers. You can find them in Germany and Scandinavia (though animal husbandry was much more important in the latter).
These cultures were not static however. The Goths were forest barbarians in north central Europe, but later moved south and east, adopting steppe methods. They were eventually pushed into central Europe and became settled again (after a temporary foray on the Black and Aegean Seas!).

What Motivated Them?​

We can ask further about the motivation of barbarians in your campaign. Are they raiding for wealth? Sometimes they want precious metal and gems, sometimes other possessions, sometimes they want slaves to sell, but precious goods are always the most portable. Occasionally, they move because they need food/better land, or sometimes because they've been pushed by other barbarians, and all these things will affect how far they go and how willing they are to fight.

Take Vikings as an example. They wanted land, wealth, and fame, but they rarely wanted to fight unless that offered fame. When defense faltered, they saw that they could occupy land.

Defending Against Barbarians​

If there are barbarian raids, communities will prepare defenses against them, like the great defensive works of Hadrian's Wall and the Great Wall of China. Those defensive works are more for discouraging herd raiding than for keeping raiders out. Defenders can't really man the wall - it's too long - but they can man the gates, and the gates are the only way to get the booty out or to keep steppe horsemen in. This is why Offa's Dike, a huge pile of dirt and trench without gates, dozens of miles long between England and Wales, was worth "building."

Sometimes there were walls around cities, sometimes not. That depends on local history and ability to build, and the walls might be timber rather than masonry. In some places there were dirt-walled hillforts from an earlier era. Barbarians were rarely able to capture walled cities (Mongols excepted).

There may be mobile defenders not tied to a particular place, whether horse or foot, or they may generally be immobile. All this makes a difference. Maybe the defenders are somewhere else, as when the Germans crossed the Roman Rhine frontier in 406-407 CE. At the extreme of defenseless there's just farms and farmers who may survive or may not, depending on the barbarians. If the barbarians kill the farmers, then the farmers cannot produce more food to steal.

Next week we’ll further discuss barbarian motivations, and then some ways barbarians can fit into an RPG world.

Your Turn: What part do barbarians play in your campaign?
 
Last edited by a moderator:

log in or register to remove this ad

Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio

S'mon

Legend
European-style "colonists" might make pretty good "barbarian" sea raiders. Rolling in on ships, taking slaves and demanding precious metals. Possibly after sending in a series of traders or religious types who conveniently scout the area; or disgorging settlers who non-nonchalantly set up plantations without the full permission of local government. (Yeah, I know this is an oversimplification / distortion of reality). From a tactical perspective, boats seem ideal for raiding - they allow raiders to haul off loot and captives easily, make pursuit more difficult. Furthermore, one of the traditional problems with artillery is that it is heavy, cumbersome, slow to transport and assemble. Ships help get around these issues; I can find references to ballistae/catapults being used on ships at least as far back as the time of Julius Caesar. At least in the European sphere of things.

You could do something like the film 'Pathfinder', only set a few hundred years later. European and east-Asian slave raiders were a big problem in the Pacific. Small island kingdoms beset by technologically advanced raiders could make for a good setting I think.
 

log in or register to remove this ad

Hussar

Legend
Well, we generally call these folks pirates more than "barbarians". Heck, piracy was hardly the purview of nomadic tribes. It takes a pretty established society to build ships of that size and support them in order to engage in anything like large scale piracy (privateering/whatever you want to call it).

Remember, prior to about 14th century, sailing in the open ocean was very, very difficult. Most people didn't do it. You stayed within sight of land (with some notable exceptions) by and large. Which makes raiding like this a bit tricky. The logistics of sea raiding is pretty complex.
 

Shadowdweller00

Adventurer
There are reports of sea raids in the Baltic and Mediterranean going back millenia. One of the Ramses (2nd or 3rd?) wrote a passage on a stele bragging about how his army cleverly lured raiders inland where they could be separated from their boats.
 

Jacob Vardy

Explorer
These cultures were not static however. The Goths were forest barbarians in north central Europe, but later moved south and east, adopting steppe methods. They were eventually pushed into central Europe and became settled again (after a temporary foray on the Black and Aegean Seas!).

That's true of pretty much all of them. Anthropologists and archeologists have been pointing this out for decades. Graeber and Wengrow have a new mass market book out 'The Dawn of Everything', summarising the past few decades of research. Social organisation wasn't a pre-ordained progression of band => tribe => chieftaincy => state. "Barbarians" experimented wildly with economic and social organisation. Here is an OK summary. Human History Gets a Rewrite
 

Jacob Vardy

Explorer
Life for the average "barbarian" was better than their domesticated neighbours. Less work, more food, more play, more affection, more freedom... From ancient Mesopotamians fleeing to the desert tribes, Arabs joining the Berbers, Russian serfs joining the cossaks, to Yankees joining nearby First Nations, there was a constant flow of people from the domesticated societies to join the "barbarians". Usually the loosers in a hierarchical society - debters, serfs, and slaves. And it almost never went the other way. We have quite a few accounts of Yankees who lived long periods with neighbouring First Nations. And they mostly prefered it to "civilisation".

EDIT. Oh, and the widespread "bandits" in the woods or hills are probably part of the same phenomenon. Think the Merry Men of the Robin Hood mythos. Or the hajduks of the Balkans.
 

billd91

Not your screen monkey (he/him)
But, what that means for our games is that it becomes increasingly difficult to ignore the implications of how our games are structured in light of the realization that those structures are so heavily embedded in colonial imperialism and colonialist thinking.
Which one’s the colonist? In Russia, Ireland, and France, the “barbarian“ Vikings were colonists. I’m not so sure the term colonialist thinking is always going to apply here.
 

Hussar

Legend
Which one’s the colonist? In Russia, Ireland, and France, the “barbarian“ Vikings were colonists. I’m not so sure the term colonialist thinking is always going to apply here.
Well, there's also the point that the "barbarian" Vikings were pretty equivalently equal to those being raided. It wasn't like the Vikings invaded France, wiped out massive numbers of the population, displaced even more, and then proceeded to deliberately erase all French culture. The Vikings didn't really colonize so much as immigrate. I mean, heck, in England, the Vikings largely took up English language and religion within a fairly short time.

It's pretty hard to call Vikings colonizers.
 

When @Hussar was talking about colonial imperialism and colonial thinking, I read that as referring to the products of the modern age of colonialism, when global empires drained the resources of entire subject nations to fuel their growth and enrich their upper classes.
 

Hussar

Legend
When @Hussar was talking about colonial imperialism and colonial thinking, I read that as referring to the products of the modern age of colonialism, when global empires drained the resources of entire subject nations to fuel their growth and enrich their upper classes.
Exactly.

When we are talking about 20th century, particularly early 20th century genre fiction, it is very heavily steeped in the concepts of the time. The tropes and whatnot are very hard to separate out from the material as it is very pervasive. As I said in my earlier post, the "barbarian" of fantasy isn't Vikings - technologically advanced (or at the very least not any further behind), socially advanced people who are just as modern as any other culture of the time.
 

Redthistle

Explorer
Supporter
Barbarians are a perfect example of a problem I see many D&D players face: a term that serves as a general descriptor used as the name of a specific character class/trope. A barbarian tribe does not consist solely of members of the barbarian class. And "barbarians" become far more interesting IMO when one considers how their wizards, bards, and other classes fit into their dynamic.

A favorite tactic of mine is to use these assumptions against players, and sadly it is almost always effective. Players hear "barbarian" and assume it means members of the class; I love the looks on their faces when the "barbarian" group they encounter consists of wizards, clerics, and bards. Especially when said "barbarians" have better technology or magic than the PCs.

All in all, I try hard to circumvent and subvert the idea of the "noble savage," and indeed the idea of a "savage" in general. I find everybody ends up happier as a result.
What a wonderful approach!
 

Related Articles

Remove ads

Latest threads

Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top