I mean some sessions are just consequances right? I mean not every single session of every single campaign can have meaningful choices?If you don't get to make choices and chose your own actions, it's really hard to justify calling that session RPG.
I'd rather send my players an email telling them what happened than having them sit down for 4 hours straight of "consequences".I mean some sessions are just consequances right? I mean not every single session of every single campaign can have meaningful choices?
What is going on at the table if the players don't have any choices regarding what their PCs are doing? A DM just narrating for several hours?I mean some sessions are just consequances right? I mean not every single session of every single campaign can have meaningful choices?
I mean you could do that, but most of us get toghater (online now) to hang out and see each other, that can't be replicated with a TEXT or EMAIL...I'd rather send my players an email telling them what happened than having them sit down for 4 hours straight of "consequences".
Mine do.I mean some sessions are just consequances right? I mean not every single session of every single campaign can have meaningful choices?
well it depends... a few years back (still 5e so I know less then 10 years) I played in a game where we were doing dungeon crawl type things then taking 'down time' and when we hit a year or more of down time we would make lists (normally at the end of a multi game crawl) of what we did, and hand them in to the DM, who would then spend the week going through 7 of our notes, and we would come back to what was bassicly a new session 0... he would narrate what happened. Now some times this took an hour then we were back into it, and sometimes it took like 20 minutes then we had to make some choices then it would go on a bit more... but more then once YES this narration of how the world changed took most of if not all of the night.What is going on at the table if the players don't have any choices regarding what their PCs are doing? A DM just narrating for several hours?
"guidelines" and "rules" are interchangeable and have pretty much equal force according to the DMG quotes I put in the other thread, though. And since the DMG says that it's entirely guidelines, page 244 is just a guideline, so it can be a rule if you want it be."Guidelines", say. Per DMG 244.
What else do they contribute that is not part of "determining how their characters think, act, and talk," and is provided for in the rules?my players contribute ALOT more then that, and when I play so do I