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Legend
People keep thinking I'm joking when I say my goal in life is to make everyone play Eberron.No he's right. It does some interesting stuff there.
People keep thinking I'm joking when I say my goal in life is to make everyone play Eberron.No he's right. It does some interesting stuff there.
OK, so if someone was interested in reading up on this (certainly not a cultured 3.5 fan) would the most recent 5e book be sufficient?Nope. The elves of aerenal have eternalize their elders in the undying court. They essentialy become positive energy mummies that serve as spiritual leaders/gods/warlockpatrons. And there is the blood of vol, a religion that believes everyone has a spark of divinity, but the gods make us die (I'm speaking very broadly here) so we don't achieve it. This religion has undead champions that defend them.
I'd suggest also checking out the 5e splatbooks from Keith Baker (the creator of the setting) - "Exploring Eberron" and "Morgrave Miscellany" as well if you want a bit more of the Blood of Vol and Aerenal. Both are on the DMs Guild.OK, so if someone was interested in reading up on this (certainly not a cultured 3.5 fan) would the most recent 5e book be sufficient?
That would be the Crawling Claw.Whoa whoa whoa, are you pulling my leg?
It would be sufficient to present the concepts. Keith also has Exploring Eberron that touches on this topocs, and his blog is also a great source.OK, so if someone was interested in reading up on this (certainly not a cultured 3.5 fan) would the most recent 5e book be sufficient?
You only run into that issue if you purposely create offensive faction.I don't see why they wouldn't just hit the same issues. Look at the Vistani as a case in point. If you have depictions of a faction that some people might consider negative, you're going to have the same problems.
I disagree: it's not hard at all to accidentally create an offensive faction.You only run into that issue if you purposely create offensive faction.
I suppose the question becomes: does more content mean more good content? I can see the argument for yes (since even by Sturgeon's Law 5% isn't crud), but there still need to be work to make sure the crud isn't actually toxic.The issue is creating bland restrictive races and trying to copy and paste their bland monocultural butts over and over and over multiple settings and being surprised that people consider them boring after a while.
It would be sufficient to present the concepts. Keith also has Exploring Eberron that touches on this topocs, and his blog is also a great source.
Scribe dropped that bomb on me while I was leaving work, thanks for doing the baker’s work!I'd direct @Scribe here:
Aerenal
and here:
Blood of Vol
specifically, when it comes to Keith Baker's blog. The posts attached to those tabs should get you started!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.