D&D General A LA CARTE Errata

el-remmen

Moderator Emeritus
Last night I was playing in a remote 5E game I recently joined, and I noticed that the players and DM adjudicated Thunderwave differently than I have in games - and different from how I understand the spell. I didn't say anything because the player actually casting it and the DM seemed of accord, so there was no point in interrupting the flow of the game to question it when it was not my character doing the thing or being effected by it.

Today, I spent a little time googling the spell and people's opinions and the Sage Advice errata, and realized that my reading of the spell is apparently not what was meant by the description of the spell. But that said, I don't care. I see Thunderwave as a "get away from me!" spell that effects the 8 boxes immediately around the caster and that is how it is going to continue to be in my games because 1) It has more flavor, 2) it makes sense that a wizard would have a low level spell that would help keep them from being surrounded when melee combat and having lots of HPs is not their bag, and 3) because I see (and have always seen) errata as an a la carte menu - take some and leave some according to what works for you and your game and how you see it. If my reading of the spell is an accident, then it is a happy accident, in my view.

I am happy to read and sometimes even take Jeremy Crawford's advice, but until he is at my gaming table running the game, he has no authority over it. (And to be honest, I never go looking for errata until there is an actual issue/confusion that comes up in-game because if everything else is going fine, why muck it up with dubious notions of "how it is supposed to be?"

It is for that reason that I see all the handwringing about recent errata kind of a waste of energy, energy better spent making the game how you want it to be along with your group's input.

Of course, some people are handwringing because they feel like these changes are in some way calling them out as playing wrong (at best) and willfully insensitive (at worst) - for that I don't really have a response except to say, that if reasons for changes to alignment (for example) make you feel uncomfortable then that is reason to at least examine your assumptions about it - but otherwise, there is no reason to think that this forces you to change your home game at all. In fact, I'd argue that when forming a new group or recruiting a player to an existing group there will always be assumptions about the game you will have to work out both implicitly and explicitly, whether they are about race and lineage for PCs or whether orc babies can be reasonably expected to try to bite your face off because of their fundamentally malevolent will, or more basic stuff like character creation method or choices of what rules options are being put to use (or not).

I know there are some folks who are also concerned about the assumptions that such changes might bring to D&D culture at large, but in my experience at least playing with friends, the culture at the table soundly trumps any generic gaming cultural assumptions, esp. once a group has been gaming together for any significant length of time.

Even brand new players and DMs who worry that they must follow and apply every rule all the time 100% correctly, in time find that not only do they not need to try to that, it is frequently not conducive to actual smooth and fun play.

Errata (when it is not just correcting typos or omissions) is best taken in that optional light. And when it comes to the changes to language that endeavor to create more inclusive and less insensitive assumptions, personally I am all for them - but tend to lean in more towards what creates more complex in-game options (not more complex rules, but more complex understandings of the setting and events) and eschew what over-simplifies or doesn't match my vision.

I do feel for those who just rent the books on D&D Beyond or whatever and have no choice about those changes being made to their copy of the text, but all I can say to that is, 1) that is to be expected of that format, and 2) none of the changes seem so extreme that you couldn't just grandfather them in from memory.
 
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toucanbuzz

No rule is inviolate
"While the material in this booklet is referred to as rules, that is not really correct. Anything in this booklet (and other D&D booklets) should be thought of as changeable...If after playing the rules as written for a while, you or your referee think that something should be changed, first think about how the changes will affect the game, and then go ahead. The purpose of the “rules” is to provide guidelines that enable you to play and have fun, so don't feel absolutely bound to them.." - Tom Moldvay, D&D Basic Rule Set (written back before many here were born)
 

Umbran

Mod Squad
Staff member
Supporter
I do feel for those who just rent the books on D&D Beyond or whatever and have no choice about those changes being made to their copy of the text, but all I can say to that is, 1) that is to be expected of that format, and 2) none of the changes seem so extreme that you couldn't just grandfather them in from memory.

And, indeed, D&D Beyond has the ability to create Homebrew content, such that in many instances you can make the version of the thing you want anyway.
 

Snarf Zagyg

Notorious Liquefactionist
I am happy to read and sometimes even take Jeremy Crawford's advice, but until he is at my gaming table running the game, he has no authority over it.

...

Errata (when it is not just correcting typos or omissions) is best taken in that optional light. ....

I generally agree with your premise, except that there is a vast difference between interpretations (whether super official, as in Sage Advice, or semi-official, as in "Yo, JC just tweeted this!") and errata.

Even the most official (or officious) interpretation of the rules from WoTC is just that- an interpretation that you can take or leave.

Errata, on the other hand, changes the rules/books themselves, and are often fully incorporated into subsequent printings.

Now, like any rule, the errata can be ignored. But I'd still say that it makes them qualitatively different than, say, Sage Advice.
 

Blue

Ravenous Bugblatter Beast of Traal
Sure, you can houserule anything you want.

But it's not "Jeremy Crawford's advice", it's "Official Errata" (for errata documents) and "Official clarifications" (for the Sage Advice compendium). The only things that are "Jeremy Crawford's advice" are the tweets - and it's even called out that those are just advice. The Errata and the Sage Advice compendium has as much "authority over your table" as the PHB in your hands.

And you can still ignore it. Embrace and make it your game.

Just beware that new printings have the errata, so players with newer books than you may have different rules printed in them. Be sure to call out your house rules, as is always a good practice, so everyone at the table is on the same page.
 


Stormonu

Legend
I avoid errata when possible; I can problem-solve as well or better than "officials" who screwed up the wording in the first place. And there are some things that I just don't agree with as written and have houseruled for my own game.

No one from WotC is coming to your house to burn your books and kick your puppy if you don't play RAW. Among friends, your own interpretation is as valid - if not moreso - than some outsider's. As long as you and your group are in accord, that's what matters.
 

Oofta

Legend
I take Sage Advice as simply advice. I can take it or leave it. If there's any question I discuss it with the group and we'll come to a consensus. As far as errata, I have no qualms with house ruling things or making any other house rules that I think will make the game more enjoyable.

As far as Thunderwave, I've always interpreted it as a cube that starts adjacent to the caster not a burst that surrounds them. It's a rather 4E type spell, but there's nothing wrong with running it differently.
 

Lyxen

Great Old One
I take everything published as guidelines anyway, and just use whatever works best for my game, the only case when I start using RAW is when people start using it first to try to prove that their way of playing is the only right one, or when people are truly unsure about what the rules/guidelines say.

So do what you will. That being said, the rules are in general way more good than bad, and the advice/errata - which honestly is extremely limited in this edition - is usually not bad, and done for good reasons of balance and understanding, so I would consider it in a positive light first.

In the case of thunderwave, honestly, the errata makes sense as it avoids the spell being used inconsistently with a cube area of effect and also prevents the question of the caster being affected by his own spell (which he usually is). As it dispels ambiguity, I would consider it favourably, not doing so reinforces these ambiguity and forces more house rules (which are always possible but I have been traumatised by 3e and the number of house rules which were absolutely needed for the game to function so for me, these days, the fewer the better :) ).
 


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